Three Dimensional Geometry

How to Remember JEE and CBSE Board Exam Concepts - Three Dimensional Geometry


Lines and Planes

  • Equations of lines and planes in space:
  • Use parametric equations to represent lines.
  • Use the vector equation of a plane to represent planes.
  • Angle between two lines and between a line and a plane:
  • Use the dot product of two vectors to find the angle between them.
  • Use the angle between a line and a plane to find the shortest distance from the line to the plane.
  • Distance from a point to a line and from a point to a plane:
  • Use the perpendicular distance formula to find the distance from a point to a line or a plane.

Spheres

  • Equation of a sphere:
  • Use the standard equation of a sphere: (x - h)^2 + (y - k)^2 + (z - l)^2 = r^2, where (h, k, l) is the center of the sphere and r is the radius.
  • Center and radius of a sphere:
  • Identify the center and radius of a sphere from its equation.
  • Intersection of a sphere with a line and with a plane:
  • Find the points of intersection of a sphere with a line by substituting the parametric equations of the line into the equation of the sphere.
  • Find the points of intersection of a sphere with a plane by substituting the equation of the plane into the equation of the sphere.
  • Tangent planes to a sphere:
  • Find the equation of a tangent plane to a sphere at a given point by using the gradient of the sphere at that point.

Cones and Cylinders

  • Equations of cones and cylinders:
  • Use the standard equations of cones and cylinders:
    • Cone: (x - h)^2 + (y - k)^2 = z^2/a^2
    • Right circular cone: x^2 + y^2 = (z-k)^2/a^2
    • Cylinder: x^2 + y^2 = r^2
  • Right circular cones and cylinders:
  • Identify a cone or cylinder as right circular if its sides are perpendicular to its base.
  • Slant height and surface area of a cone:
  • The slant height of a cone is the distance from the vertex of the cone to the base.
  • The surface area of a cone is equal to the sum of the areas of the base and the sides.
  • Curved surface area and volume of a cylinder:
  • The curved surface area of a cylinder is equal to 2πRh, where R is the radius of the base and H is the height of the cylinder.
  • The volume of a cylinder is equal to πR^2H.

Vectors

  • Dot and cross products of two vectors:
  • The dot product of two vectors is a scalar quantity that represents the projection of one vector onto the other.
  • The cross product of two vectors is a vector that is perpendicular to both vectors and has a magnitude equal to the area of the parallelogram formed by the two vectors.
  • Scalar triple product:
  • The scalar triple product of three vectors is a scalar quantity that represents the volume of the parallelepiped formed by the three vectors.
  • Vector equations of lines and planes:
  • Use vector equations to represent lines and planes in three-dimensional space.

Coordinate Geometry of Three Dimensions

  • Distance between two points:
  • Use the distance formula to find the distance between two points in three-dimensional space.
  • Direction cosines and direction ratios:
  • The direction cosines of a vector are the cosines of the angles that the vector makes with the positive x-, y-, and z-axes.
  • The direction ratios of a vector are the ratios of the components of the vector to the magnitude of the vector.
  • Equations of a sphere, plane, and line:
  • Use the standard equations to represent spheres, planes, and lines in three-dimensional space.
  • Skew lines:
  • Two lines are skew if they do not intersect and are not parallel.
  • Coplanar lines:
  • Three or more lines are coplanar if they lie in the same plane.

Applications of Three Dimensional Geometry

  • Finding the shortest distance between two points:
  • Use the distance formula to find the shortest distance between two points.
  • Finding the volume of a solid:
  • Use the appropriate formula to find the volume of a solid, such as the volume of a sphere, cone, cylinder, or prism.
  • Finding the surface area of a solid:
  • Use the appropriate formula to find the surface area of a solid, such as the surface area of a sphere, cone, cylinder, or prism.
  • Solving problems related to vectors:
  • Use vectors to solve problems involving forces, moments, and other vector quantities.