Shortcut Methods
Typical Numerical-Shortcuts and Tricks
Trick- (Constant Accelration Equation):
Trick- (Area Under V-T Graph):
- The area of the trapezium made by two points (t1,v1) and (t2,v2) on a v-t graph, represents the corresponding displacement between those two points.
Trick- (Projectile Motion):
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Range: The maximum horizontal distance covered by a projectile is called its range. In the absence of air resistance, the range of a projectile having an initial velocity ‘u’ and projection angle θ with the horizontal is given by
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Maximum Height: The highest point reached by a projectile is called its maximum height. In the absence of air resistance, the maximum height attained by a projectile having an initial velocity ‘u’ and projection angle θ with the horizontal is given by
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Time of Flight: The total time taken by a projectile to reach its maximum height and then return to the ground is called its time of flight. In the absence of air resistance, the time of flight of a projectile having an initial velocity ‘u’ and projection angle θ with the horizontal is given by
Trick- (Work-Energy Theorem)
- Work Done (W=F.S\cos\theta)
- If acceleration is constant and we have:
Therefore, we can directly substitute acceleration with:
Trick- (Circular Motion)
- When an object moves in a circular path, its velocity is constantly changing direction.
- The magnitude of the velocity remains the same, but the direction of the velocity vector is always tangent to the circular path.
- The acceleration of an object in circular motion is always directed toward the center of the circle.
Trick- (SHM)
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The period of oscillation of a mass-spring system is calculated as:
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The amplitude of oscillation represents maximum displacement from equilibrium position and can be calculated by (A=X_{max})
Trick- (Waves)
- The speed of a wave is equal to the product of its wavelength and frequency.
- For waves on a string, the tension in the string is equal to the product of the linear density of the string and the square of the wave speed.
These tricks can help you in quickly solving numerical problems related to motion, projectile motion, work, energy, and waves.