Shortcut Methods

Typical Numerical-Shortcuts and Tricks

Trick- (Constant Accelration Equation): s=ut+12at2 Where, ’s’ is the distance, ‘u’ is initial velocity, ’t’ is time, ‘a’ is the acceleration.

Trick- (Area Under V-T Graph):

  • The area of the trapezium made by two points (t1,v1) and (t2,v2) on a v-t graph, represents the corresponding displacement between those two points. Area=12(v1+v2)(t2t1)

Trick- (Projectile Motion):

  • Range: The maximum horizontal distance covered by a projectile is called its range. In the absence of air resistance, the range of a projectile having an initial velocity ‘u’ and projection angle θ with the horizontal is given by R=u2sin2θg

  • Maximum Height: The highest point reached by a projectile is called its maximum height. In the absence of air resistance, the maximum height attained by a projectile having an initial velocity ‘u’ and projection angle θ with the horizontal is given by H=u2sin2θ2g

  • Time of Flight: The total time taken by a projectile to reach its maximum height and then return to the ground is called its time of flight. In the absence of air resistance, the time of flight of a projectile having an initial velocity ‘u’ and projection angle θ with the horizontal is given by T=2usinθg

Trick- (Work-Energy Theorem)

  • Work Done (W=F.S\cos\theta)
  • If acceleration is constant and we have: v2=u2+2aS

Therefore, we can directly substitute acceleration with: a=v2u22s And hence calculate work done directly without calculating forces first.

Trick- (Circular Motion)

  • When an object moves in a circular path, its velocity is constantly changing direction.
  • The magnitude of the velocity remains the same, but the direction of the velocity vector is always tangent to the circular path.
  • The acceleration of an object in circular motion is always directed toward the center of the circle.

Trick- (SHM)

  • The period of oscillation of a mass-spring system is calculated as: T=2πmk

  • The amplitude of oscillation represents maximum displacement from equilibrium position and can be calculated by (A=X_{max})

Trick- (Waves)

  • The speed of a wave is equal to the product of its wavelength and frequency. v=fλ
  • For waves on a string, the tension in the string is equal to the product of the linear density of the string and the square of the wave speed. T=μv2

These tricks can help you in quickly solving numerical problems related to motion, projectile motion, work, energy, and waves.