title: “Vectors - Recapitulation of lec1”

  • Vectors are mathematical entities used to represent both magnitude and direction.

  • They are denoted by a boldface letter or an arrow above a letter.

  • Examples: a, b, c.

  • Vectors can be represented in component form, i.e., along the x and y axes.

  • Example: a = (ax, ay).

  • Vector Addition: To add vectors, we add the corresponding components.

  • Example: a + b = (ax + bx, ay + by).

  • The resultant vector is the vector sum of the given vectors.

  • Example: r = a + b.

  • Scalar Multiplication: A scalar can be multiplied with a vector.

  • Example: ca = (c * ax, c * ay), where c is a scalar.

  • The direction of the vector remains unchanged, but the magnitude is multiplied by the scalar.

  • Vector Subtraction: To subtract vectors, we subtract the corresponding components.

  • Example: a - b = (ax - bx, ay - by).

  • The resultant vector is the vector difference of the given vectors.

  • Example: r = a - b.

  • Magnitude of a Vector: The magnitude of a vector a is denoted by |a|.

  • It is calculated using the Pythagorean theorem.

  • Example: |a| = √(ax2 + ay2).

  • It represents the length or size of the vector.

  • Unit Vector: A unit vector has a magnitude of 1 and is used to represent direction.

  • It is denoted by a hat (^) above the vector.

  • Example: â = (ax/|a|, ay/|a|).

  • The unit vector points in the same direction as the original vector.

  • Dot Product: The dot product of two vectors a and b is denoted by a · b.

  • It is calculated by multiplying the corresponding components and summing the results.

  • Example: a · b = ax * bx + ay * by.

  • The dot product gives a scalar value.

  • Angle between Vectors: The angle θ between two vectors a and b is calculated using the dot product.

  • Example: cos(θ) = (a · b) / (|a| * |b|).

  • The angle is measured in radians or degrees, depending on the unit used.

  • Cross Product: The cross product of two vectors a and b is denoted by a × b.

  • It is calculated using the determinants of the vectors’ components.

  • Example: a × b = (ax * by - ay * bx) i.

  • The cross product gives a vector perpendicular to the plane containing the given vectors.

  • Applications of Vectors: Vectors have various applications in physics, engineering, and computer science.

  • They are used to represent forces, velocities, displacements, electric fields, and more.

  • Vector analysis is essential for understanding and solving real-life problems.

  • Mastering vectors is crucial for success in many scientific and technical fields.

  • Vector Projection: The projection of vector a onto vector b is denoted as projb a.
  • It represents the component of a in the direction of b.
  • The formula for projection is projb a = a · (b/|b|).
  • Example: projb a = (a · b) / |b|.
  • Vector Components: We can express a vector a as the sum of its components along the x and y axes.
  • Example: a = ax i + ay j.
  • The components represent the magnitude and direction of the vector along each axis.
  • To find the components, we use trigonometry based on the angle θ.
  • Vector Resolutions: Vector resolutions involve breaking down a vector into its component vectors.
  • The horizontal component is given by ax = |a| * cos(θ), where θ is the angle with the x-axis.
  • The vertical component is given by ay = |a| * sin(θ), where θ is the angle with the x-axis.
  • The resolution helps analyze the vector’s effects in different directions.
  • Vector Magnitude and Direction: The magnitude and direction of a vector can be determined from its components.
  • The magnitude is given by |a| = √(ax2 + ay2), using the Pythagorean theorem.
  • The direction is determined by calculating the angle θ = tan-1(ay/ax).
  • Example: If ax = 3 and ay = 4, then |a| = 5 and θ ≈ 53.13°.
  • Vector Equations: Vectors can be represented using equations to solve various problems.
  • Example: If a + 2b = c, and a = 2i - j, b = i + 3j, find c.
  • By substituting the given values, we can determine the expression for c.
  • Angle between Vectors: The dot product can be used to find the angle between two vectors.
  • By applying the cosine formula, we get cos(θ) = (a · b) / (|a| * |b|).
  • Example: If a = 3i + 4j and b = 5i - j, then cos(θ) = (3 * 5 + 4 * -1) / (5 * √(9 + 16)).
  • Scalar Projection: The scalar projection of a onto b is denoted as scalarb a.
  • It represents the magnitude of the projection of a onto b.
  • The formula for scalar projection is scalarb a = |a| * cos(θ).
  • Example: scalarb a = |a| * cos(θ) = |a| * (|a| * |b|) / (a · b).
  • Collinear Vectors: Two vectors are said to be collinear if they lie on the same line.
  • Collinear vectors have the property that one vector can be obtained by scalar multiplication of the other.
  • Example: If a = kb, then a and b are collinear.
  • Collinear vectors have the same or opposite directions.
  • Coplanar Vectors: Three or more vectors are said to be coplanar if they lie in the same plane.
  • Coplanar vectors can be represented by a triangle with vectors as sides.
  • If the vectors are coplanar, then the determinant of the vectors’ components is zero.
  • Example: If a, b, and c are coplanar, then |a x b · c| = 0.
  • Vector Equality: Two vectors are considered equal if their corresponding components are equal.
  • Example: If a = 3i + 4j and b = 3i + 4j, then a = b.
  • Vector equality follows the principles of equality in algebra.

Slide 21

  • Vector Addition Properties:
    1. Commutative property: a + b = b + a.
    2. Associative property: (a + b) + c = a + (b + c).
    3. Additive identity property: a + 0 = a, where 0 is the zero vector.
    4. Additive inverse property: a + (-a) = 0, where -a is the additive inverse of a.

Slide 22

  • Scalar Multiplication Properties:
    1. Multiplication by 0: 0a = 0, where 0 is the scalar.
    2. Multiplication by 1: 1a = a, where 1 is the scalar.
    3. Distributive property: c(a + b) = ca + cb, where c is the scalar.
    4. Distributive property: (c + d)a = ca + da, where c and d are scalars.

Slide 23

  • Vector Subtraction Properties:
    1. a - b = a + (-b).
    2. a - b = -(b - a).

Slide 24

  • Unit Vector Properties:
    1. The magnitude of a unit vector is always 1: |â| = 1.
    2. Any vector a can be expressed as the product of its magnitude and a unit vector: a = |a|â.

Slide 25

  • Dot Product Properties:
    1. Commutative property: a · b = b · a.
    2. Distributive property: a · (b + c) = a · b + a · c.
    3. Associative property: a · (b · c) = (a · b) · c.
    4. Scalar multiplication property: c(a · b) = (a · cb), where c is a scalar.

Slide 26

  • Angle between Vectors Properties:
    1. If a and b are parallel, the angle between them is 0° or 180°.
    2. If a and b are perpendicular, the angle between them is 90° or π/2 radians.
    3. If a and b are anti-parallel, the angle between them is 0° or 180°.

Slide 27

  • Cross Product Properties:
    1. The cross product of two parallel vectors is zero: a × b = 0.
    2. The cross product of two anti-parallel vectors is zero: a × (-b) = 0.
    3. The cross product of two perpendicular vectors is the maximum: |a × b| = |a| * |b|.

Slide 28

  • Magnitude and Direction Properties:
    1. The magnitude of a vector a is always positive: |a| ≥ 0.
    2. The magnitude of a vector a is zero if and only if a is the zero vector: |0| = 0.
    3. The direction of a vector a can be specified using its components or unit vector notation.

Slide 29

  • Vector Projection Properties:
    1. The scalar projection of a onto b is the length of the projection.
    2. The vector projection of a onto b is the vector formed by the projection.
    3. The projection of a onto b is parallel to b.

Slide 30

  • Applications of Vectors:
    1. Force analysis in physics.
    2. Position, displacement, and velocity in kinematics.
    3. Electromagnetic fields and electric circuits.
    4. Optimization and linear programming.
    5. Geometric transformations in computer graphics.