Vectors - Important identities and inequalities
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- Introduction to vectors
- Types of vectors: position, displacement, velocity
- Vector addition and subtraction
- Scalar multiplication of vectors
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Unit vectors and direction angles |
- Magnitude and direction of a vector
- Dot product of vectors
- Properties of dot product
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Applications of dot product: finding angle between vectors, projection of a vector |
- Cross product of vectors
- Properties of cross product
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Applications of cross product: finding area of parallelogram, finding direction of vector perpendicular to two vectors |
- Vector projection
- Vector component
- Vector equation of a line
- Parametric equations of a line
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Distance between a point and a line |
- Vector equation of a plane
- Scalar equation of a plane
- Distance between a point and a plane
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- 3D vectors
- Scalar triple product
- Properties of scalar triple product
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Applications of scalar triple product: finding volume of parallelepiped |
- Vector triple product
- Properties of vector triple product
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Applications of vector triple product: finding volume of tetrahedron, finding equation of a sphere |
- Vector identities
- Addition and subtraction of vectors
- Multiplication of a vector by a scalar
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Distributive properties of vectors |
- Triangle inequality for vectors
- Cauchy-Schwarz inequality
- Triangle inequality for dot product
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Triangle inequality for cross product |
- Orthogonal vectors
- Normal vectors
- Orthogonal projection
- Orthogonal complement
- Orthogonal basis
- Vector equation of a plane:
- A plane in 3D can be represented by a vector equation.
- The vector equation of a plane passing through a point P(x₁, y₁, z₁) with normal vector n = ai + bj + ck is given by:
(x-x₁)/a = (y-y₁)/b = (z-z₁)/c
- Scalar equation of a plane:
- The scalar equation of a plane passing through a point P(x₁, y₁, z₁) with normal vector n = ai + bj + ck is given by:
ax + by + cz = d, where d = ax₁ + by₁ + cz₁
- Distance between a point and a plane:
- The distance between a point P(x₁, y₁, z₁) and a plane given by the equation ax + by + cz = d is given by:
d = |ax₁ + by₁ + cz₁ - d| / √(a² + b² + c²)
- Angle between two planes:
- The angle θ between two planes with normal vectors n₁ = a₁i + b₁j + c₁k and n₂ = a₂i + b₂j + c₂k is given by:
cosθ = (a₁a₂ + b₁b₂ + c₁c₂) / √((a₁² + b₁² + c₁²)(a₂² + b₂² + c₂²))
- 3D vectors:
- In 3D, a vector can be represented by the coordinates (x, y, z).
- The magnitude of a 3D vector is given by: |v| = √(x² + y² + z²)
- The direction of a 3D vector can be determined by its direction angles: α, β, γ, where cosα = x/|v|, cosβ = y/|v|, cosγ = z/|v|
- Scalar triple product:
- The scalar triple product of three vectors a, b, and c is given by: [a, b, c] = a · (b x c)
- It represents the volume of the parallelepiped formed by the three vectors.
- The scalar triple product can be calculated using the determinant of a 3x3 matrix:
[a, b, c] = | a₁ a₂ a₃ |
| b₁ b₂ b₃ |
| c₁ c₂ c₃ |
- Properties of scalar triple product:
- [a, b, c] = -[b, a, c] = -[c, b, a]
- [a, b, c] = -[b, c, a] = -[c, a, b]
- [a, b, c] = 0 if a, b, and c are linearly dependent
- [a, b, c] = |a| |b| |c| sinθ, where θ is the angle between b and c
- Applications of scalar triple product:
- Finding the volume of a parallelepiped formed by three vectors.
- Determining if three vectors are coplanar (if [a, b, c] = 0).
- Finding the angle between two vectors using the dot product and scalar triple product.
- Vector triple product:
- The vector triple product of three vectors a, b, and c is given by: [a, b, c] = a x (b x c)
- It represents the vector perpendicular to the plane formed by the three vectors.
- The vector triple product can be calculated using the cross product:
[a, b, c] = (a · c) b - (a · b) c
- Properties of vector triple product:
- [a, b, c] = -[b, a, c] = -[c, b, a]
- [a, b, c] = -[b, c, a] = -[c, a, b]
- [a, b, c] = 0 if a, b, and c are coplanar (if a, b x c, and c x a are collinear)
- Vector identities:
- In addition to the basic operations of vector addition, subtraction, and scalar multiplication, there are several important vector identities.
- Addition and subtraction of vectors:
- The addition of vectors follows the commutative property: a + b = b + a
- The subtraction of vectors is the same as adding the negation: a - b = a + (-b)
- Multiplication of a vector by a scalar:
- When multiplying a vector by a scalar, each component of the vector is multiplied by the scalar: k(a₁, a₂, a₃) = (ka₁, ka₂, ka₃)
- Distributive properties of vectors:
- Distributive property of vector addition over scalar multiplication: k(a + b) = ka + kb
- Distributive property of scalar multiplication over vector addition: (k + l)a = ka + la
- Triangle inequality for vectors:
- The triangle inequality states that for any two vectors a and b, the magnitude of their sum is less than or equal to the sum of their magnitudes: |a + b| ≤ |a| + |b|
- Cauchy-Schwarz inequality:
- The Cauchy-Schwarz inequality states that for any two vectors a and b, the dot product of the vectors is less than or equal to the product of their magnitudes: |a · b| ≤ |a| |b|
- Triangle inequality for dot product:
- The triangle inequality for dot product states that for any two vectors a and b, the absolute value of their dot product is less than or equal to the product of their magnitudes: |a · b| ≤ |a| |b|
- Triangle inequality for cross product:
- The triangle inequality for cross product states that for any two vectors a and b, the magnitude of their cross product is less than or equal to the product of their magnitudes: |a x b| ≤ |a| |b|
- Orthogonal vectors:
- Two vectors a and b are orthogonal if and only if their dot product is zero: a · b = 0
- Orthogonal vectors are also known as perpendicular vectors.
- Normal vectors:
- A normal vector to a plane is a vector that is orthogonal to every vector lying within the plane.
- The direction of a normal vector determines the orientation of the plane.
- The equation of a plane can be determined using a normal vector and a point on the plane.