Vectors - Applications of VTP

  • In this lesson, we will explore the applications of vector triple product (VTP) in various mathematical problems.
  • VTP is a scalar quantity obtained by taking the scalar triple product of three vectors. It is denoted as [a, b, c].
  • VTP can be used to find the volume of a parallelepiped formed by three vectors, determine the equations of planes, and solve geometric problems involving vectors.
  • Let’s begin by understanding the concept of the scalar triple product.
  • The scalar triple product [a, b, c] can be calculated as the dot product of two vectors multiplied by the third vector: [a, b, c] = a · (b × c).
  • The volume of a parallelepiped formed by three vectors a, b, and c is given by the absolute value of their scalar triple product: V = |[a, b, c]|.
  • Example: Find the volume of a parallelepiped formed by the vectors a = 2i + 3j - k, b = i + 4j + 2k, and c = 3i - 2j + 5k.
  • Solution: The scalar triple product [a, b, c] = a · (b × c) = (2i + 3j - k) · ((i + 4j + 2k) × (3i - 2j + 5k)).
  • Simplifying the expression, [a, b, c] = (2i + 3j - k) · ((2i + 6j - 4k) + (15j - 6i) + (12k - 3i)).
  • Further simplifying, [a, b, c] = (2i + 3j - k) · (9i + 21j + 8k) = (29 + 321 - 1*8) = 91.
  • Since the absolute value of [a, b, c] is 91, the volume of the parallelepiped is 91 cubic units.
  1. Finding the equations of planes using VTP
  • VTP can also be used to find the equation of a plane passing through three non-collinear points.
  • Given three points P, Q, and R, the equation of the plane passing through these points can be obtained using the VTP formula.
  • Assume that P is the origin (0, 0, 0), and the position vectors of Q and R are a and b, respectively.
  • The equation of the plane is given by (r - a) · (b × c) = 0, where r is the position vector of any point on the plane.
  • Example: Find the equation of the plane passing through the points P(1, 2, 3), Q(3, 4, 5), and R(5, 6, 7).
  • Solution: The position vectors of Q and R are a = 3i + 4j + 5k and b = 5i + 6j + 7k, respectively.
  • Using the formula, the equation of the plane is (r - 3i - 4j - 5k) · [(5i + 6j + 7k) × (3i + 4j + 5k)] = 0.
  • Simplifying further, we get (r - 3i - 4j - 5k) · (-2i - j + 2k) = 0.
  • Expanding the dot product, the equation becomes -2r + 6 - 4r + 8 - 10r + 25 = 0.
  • Combining like terms, -16r + 39 = 0.
  • Therefore, the equation of the plane is 16x - y + 10z - 39 = 0.
  1. Applications of VTP in geometry
  • VTP can be utilized to solve various geometric problems involving vectors.
  • VTP can be used to find the distance between a point and a line.
  • The distance between a point P and a line L is given by |(P - A) × n| / |n|, where A is any point on the line L and n is the direction vector of the line.
  • VTP is also used to find the angle between two lines in 3D space.
  • The angle between two lines L1 and L2 is given by arccos(|(n1 × n2)| / |n1| * |n2|).
  • Example: Find the distance between the point P(1, 2, 3) and the line L: r = (2i + 3j - k) + λ(3i + 4j + 5k).
  • Solution: Taking A as the point (2, 3, -1) on the line L and n as the direction vector (3i + 4j + 5k), the distance formula becomes |(1 - 2)i + (2 - 3)j + (3 + 1)k × (3i + 4j + 5k)| / |3i + 4j + 5k|.
  • Simplifying further, the distance is |(-1)i + (-1)j + 4k × (3i + 4j + 5k)| / |3i + 4j + 5k|.
  • Expanding the cross product and taking the magnitude, the distance becomes sqrt(16 + 25) / sqrt(9 + 16 + 25).
  • Simplifying further, the distance is sqrt(41) / sqrt(50).
  • Therefore, the distance between the point P and the line L is sqrt(41 / 50).
  1. Solving problems involving vectors
  • VTP can be applied to solve various mathematical problems involving vectors.
  • VTP can be used to find the area of a triangle formed by three vectors.
  • The area of a triangle formed by vectors a, b, and c is given by 1/2 * |(a × b) + (b × c) + (c × a)|.
  • VTP can also be used to find whether three vectors are coplanar.
  • If the scalar triple product [a, b, c] = 0, then the three vectors a, b, and c are coplanar.
  • Example: Determine whether the vectors a = i + j - k, b = 2i - j + 3k, and c = -4i + 3j - 2k are coplanar.
  • Solution: Calculating the scalar triple product, [a, b, c] = (i + j - k) · ((2i - j + 3k) × (-4i + 3j - 2k)).
  • Expanding the cross product, [a, b, c] = (i + j - k) · (-5i - 6j - 11k).
  • Expanding the dot product, [a, b, c] = -5 + (-6) + 11 = 0.
  • Since the scalar triple product [a, b, c] equals zero, the vectors a, b, and c are coplanar.
  1. Application of VTP in physics - Torque
  • VTP has numerous applications in physics, including the calculation of torque.
  • Torque is the measure of the twisting force on an object.
  • The torque vector is given by the cross product of the position vector and the force vector: τ = r × F.
  • The magnitude of the torque can be calculated using the formula |τ| = |r| * |F| * sin(θ), where θ is the angle between the position vector and the force vector.
  • VTP can be used to find the perpendicular distance (lever arm) between the line of action of the force and the axis of rotation.
  • Example: Find the torque exerted on a lever arm of length 3 meters by a force of 5 newtons acting at an angle of 45 degrees to the lever arm.
  • Solution: Using the torque formula, τ = |r| * |F| * sin(θ), where |r| = 3 meters, |F| = 5 newtons, and θ = 45 degrees.
  • Substituting the values, τ = 3 * 5 * sin(45 degrees).
  • Simplifying further, τ = 3 * 5 * sqrt(2) / 2 = 7.5 sqrt(2) newton-meters.
  • Therefore, the torque exerted on the lever arm is 7.5 sqrt(2) newton-meters.
  1. Application of VTP in engineering - 3D modeling
  • VTP plays a crucial role in 3D modeling and computer-aided design (CAD) applications.
  • VTP can be used to calculate the normal vector to a surface, which is essential for rendering and lighting of 3D models.
  • The normal vector of a surface can be obtained by taking the VTP of two vectors lying in the surface.
  • The normal vector gives the direction perpendicular to the surface at a given point.
  • This information is used to determine how light interacts with the 3D model, resulting in realistic shading and rendering effects.
  • Example: Find the normal vector to the plane formed by the vectors a = 2i + j + 3k and b = 3i + 4j + 5k.
  • Solution: The normal vector n can be obtained by taking the VTP of a and b: n = a × b.
  • Expanding the cross product, n = (2i + j + 3k) × (3i + 4j + 5k).
  • Simplifying further, n = (-i + 2j - k).
  • Therefore, the normal vector to the plane formed by the vectors a and b is -i + 2j - k.
  1. Calculation of work using VTP
  • VTP is also used in the calculation of work done on an object by a force.
  • Work is defined as the energy transferred by a force acting on an object.
  • The work done by a force F can be calculated as W = F · d, where F is the force and d is the displacement vector.
  • If the force and displacement vectors are not parallel, the dot product is obtained by taking the scalar projection of F onto d and taking their magnitudes: F · d = |F| * |d| * cos(θ), where θ is the angle between F and d.
  • VTP can be used to find the magnitude of the component of the force perpendicular to the displacement vector.
  • Example: Calculate the work done by a force of 10 newtons acting at an angle of 60 degrees to the displacement vector of magnitude 5 meters.
  • Solution: The work W can be calculated using the formula W = F · d = |F| * |d| * cos(θ).
  • Substituting the values, W = 10 * 5 * cos(60 degrees).
  • Simplifying further, W = 10 * 5 * 1/2 = 25 joules.
  • Therefore, the work done by the force is 25 joules.
  1. Application of VTP in mathematical proofs
  • VTP can also be used in various mathematical proofs and derivations.
  • VTP can be applied to prove geometrical properties, vector identities, and mathematical theorems.
  • For example, VTP can be used to prove the vector triple product identity: [a, b, c] = [b, c, a] = [c, a, b].
  • This identity shows that the scalar triple product is independent of the order of the vectors.
  • VTP can also be used to prove the vector cross product identity: a × (b × c) = (a · c) * b - (a · b) * c.
  • This identity relates the vector triple product to the dot product.
  • Example: Prove the vector triple product identity: [a, b, c] = [b, c, a].
  • Solution: We need to show that (a · (b × c)) = (b · (c × a)).
  • Expanding the dot products and simplifying, (a · (b × c)) = (b · (c × a)) = (c · (a × b)).
  • Therefore, the vector triple product identity [a, b, c] = [b, c, a] is proved.
  1. Solving problems involving displacement vectors
  • VTP can be used to solve problems involving displacement vectors in physics and engineering.
  • For example, VTP can be applied to find the shortest distance between two parallel lines.
  • The shortest distance between two parallel lines is given by |[a, b, d]| / |[a, b, c]|, where [a, b, c] is the scalar triple product of the direction vectors of the two lines and [a, b, d] is the scalar triple product of the direction vector of one line and the displacement vector between the lines.
  • VTP can also be used to find the foot of the perpendicular from a point to a line or a plane.
  • Example: Find the distance between the parallel lines L1: r = (2i + j - k) + λ(3i + 4j + 5k) and L2: r = (6i + 7j + 8k) + μ(3i + 4j + 5k).
  • Solution: The direction vectors of the lines are a = 3i + 4j + 5k and b = 3i + 4j + 5k.
  • Taking the scalar triple product of the direction vectors, [a, b, c] = (3i + 4j + 5k) · ((3i + 4j + 5k) × (3i + 4j + 5k)).
  • Simplifying further, [a, b, c] = (3i + 4j + 5k) · 0 = 0.
  • Therefore, the distance between the parallel lines is |[a, b, d]| / |[a, b, c]| = |[3i + 4j + 5k, 3i + 4j + 5k, (6i + 7j + 8k) - (2i + j - k)]| / |[a, b, c]|.
  • Simplifying further, the distance is |[3i + 4j + 5k, 3i + 4j + 5k, 4i + 4j + 3k]| / 0.
  • The absolute value of 0 is undefined, so the distance between the parallel lines is undefined.
  1. Geometry applications - finding the area of a parallelogram
  • VTP can be used to find the area of a parallelogram formed by two vectors.
  • The area of a parallelogram formed by vectors a and b is given by |a × b|.
  • The cross product of two vectors gives a vector perpendicular to the plane of the parallelogram, and its magnitude represents the area.
  • Example: Find the area of a parallelogram formed by the vectors a = 2i + 3j + 4k and b = 3i + 4j + 5k.
  • Solution: The area can be calculated using the formula |a × b|.
  • Taking the cross product, a × b = (2i + 3j + 4k) × (3i + 4j + 5k).
  • Expanding the cross product, a × b = -2i + j - 2k.
  • Taking the magnitude of the cross product, |a × b| = sqrt((-2)^2 + 1^2 + (-2)^2) = sqrt(9) = 3.
  • Therefore, the area of the parallelogram formed by the vectors a and b is 3 square units.
  1. Solving vector equations using VTP
  • VTP can also be used to solve vector equations involving multiple variables.
  • Given a vector equation c = λa + μb, VTP can be used to find the values of λ and μ.
  • The scalar triple product of c, a, and b can be calculated as [c, a, b] = λ[a, a, b] + μ[b, a, b].
  • Since [a, a, b] and [b, a, b] are known values, we can solve the equation to find λ and μ.
  • Example: Solve the vector equation c = λ(2i + 3j - k) + μ(3i + 4j + 5k) given that [c, (2i + 3j - k), (3i + 4j + 5k)] = 5 and [c, (3i + 4j + 5k), (3i + 4j + 5k)] = 7.
  • Solution: We can write the given scalar triple products as [c, a, b] = λ[a, a, b] + μ[b, a, b].
  • Substituting the values, 5 = λ[1, 1, 2] + μ[2, 1, 1] and 7 = λ[0, 9, 0] + μ[0, 0, 0].
  • Simplifying the equations, 5 = λ + 2μ and 7 = 9λ.
  • Solving the equations, we get λ = 7/9 and μ = 4/9.
  • Therefore, the values of λ and μ in the vector equation c = λ(2i + 3j - k) + μ(3i + 4j + 5k) are λ = 7/9 and μ = 4/9.
  1. Application of VTP in trigonometry - Cross product identities
  • VTP can be used to prove and derive various cross product identities in trigonometry.
  • One such identity is the cross product of the sine of the angle between two vectors: |a × b| = |a| * |b| * sin(θ).
  • Another identity is the cross product of the cosine of the angle between two vectors: a × b = |a| * |b| * cos(θ) * n, where n is the unit vector perpendicular to the plane containing vectors