Slide 1
- Linear Programming Problems - Corner Point Method
Slide 2
- Linear programming is a mathematical technique used to determine the best possible outcome in a given mathematical model for a business or given constraint.
- It involves optimizing an objective function subject to a set of constraints.
- The corner point method is one approach to solving linear programming problems.
Slide 3
- The corner points are the vertices (or corners) where the feasible region of the linear programming problem intersects.
- These intersection points are checked to find the optimal solution.
Slide 4
- Steps for solving linear programming problems using the corner point method:
- Identify the feasible region by graphing the system of inequalities.
- Determine the corner points by finding the intersection points of the boundary lines.
- Evaluate the objective function at each corner point.
- Compare the objective function values to find the optimal solution.
Slide 5
- Example:
- Maximize the objective function: Z = 2x + 3y
- Subject to the constraints:
- 2x + y ≤ 10
- x + 3y ≤ 18
- x, y ≥ 0
Slide 6
- Step 1: Graphing the system of inequalities:
Slide 7
Slide 8
- Step 2: Determine the corner points:
- Corner point 1: (0, 0)
- Corner point 2: (0, 10)
- Corner point 3: (6, 0)
- Corner point 4: (5, 2)
- Corner point 5: (3, 3)
Slide 9
- Step 3: Evaluate the objective function at each corner point:
- Z(0, 0) = 2(0) + 3(0) = 0
- Z(0, 10) = 2(0) + 3(10) = 30
- Z(6, 0) = 2(6) + 3(0) = 12
- Z(5, 2) = 2(5) + 3(2) = 19
- Z(3, 3) = 2(3) + 3(3) = 15
Slide 10
- Step 4: Compare the objective function values:
- The maximum value of Z is 30 at the corner point (0, 10).
- Therefore, the optimal solution is x = 0 and y = 10.
Slide 11
- Linear Programming Problems - Corner Point Method
Slide 12
- Linear programming is a mathematical technique used to determine the best possible outcome in a given mathematical model for a business or given constraint.
- It involves optimizing an objective function subject to a set of constraints.
- The corner point method is one approach to solving linear programming problems.
Slide 13
- The corner points are the vertices (or corners) where the feasible region of the linear programming problem intersects.
- These intersection points are checked to find the optimal solution.
Slide 14
- Steps for solving linear programming problems using the corner point method:
- Identify the feasible region by graphing the system of inequalities.
- Determine the corner points by finding the intersection points of the boundary lines.
- Evaluate the objective function at each corner point.
- Compare the objective function values to find the optimal solution.
Slide 15
- Example:
- Maximize the objective function: Z = 2x + 3y
- Subject to the constraints:
- 2x + y ≤ 10
- x + 3y ≤ 18
- x, y ≥ 0
Slide 16
- Step 1: Graphing the system of inequalities:
Slide 17
Slide 18
- Step 2: Determine the corner points:
- Corner point 1: (0, 0)
- Corner point 2: (0, 10)
- Corner point 3: (6, 0)
- Corner point 4: (5, 2)
- Corner point 5: (3, 3)
Slide 19
- Step 3: Evaluate the objective function at each corner point:
- Z(0, 0) = 2(0) + 3(0) = 0
- Z(0, 10) = 2(0) + 3(10) = 30
- Z(6, 0) = 2(6) + 3(0) = 12
- Z(5, 2) = 2(5) + 3(2) = 19
- Z(3, 3) = 2(3) + 3(3) = 15
Slide 20
- Step 4: Compare the objective function values:
- The maximum value of Z is 30 at the corner point (0, 10).
- Therefore, the optimal solution is x = 0 and y = 10.
Slide 21
- Quadratic Equations
- A quadratic equation is a second-degree polynomial equation in a single variable with the form: ax^2 + bx + c = 0
- The solutions to a quadratic equation can be found using the quadratic formula: x = (-b ± √(b^2 - 4ac)) / 2a
- Example: Solve the quadratic equation 2x^2 + 3x - 5 = 0
Slide 22
- Complex Numbers
- Complex numbers are numbers that can be expressed in the form a + bi, where a and b are real numbers and i is the imaginary unit (√(-1)).
- The real part of a complex number is denoted by Re(z), and the imaginary part is denoted by Im(z).
- Examples: Perform operations with complex numbers: (5 + 3i) + (2 - 4i), (3 + i)(2 - 3i)
Slide 23
- Probability
- Probability is the branch of mathematics that deals with the likelihood of an event occurring.
- The probability of an event is a number between 0 and 1, where 0 represents impossibility and 1 represents certainty.
- Probability can be calculated using various methods such as classical probability, relative frequency, and probability distributions.
- Examples: Calculate the probability of rolling a 6 on a fair die, flipping a coin and getting heads.
Slide 24
- Matrices and Determinants
- A matrix is a rectangular array of elements arranged in rows and columns. It is often used to represent systems of linear equations or transformations.
- The determinant of a square matrix can be used to find its inverse and solve systems of linear equations.
- Examples: Find the determinant of a 2x2 matrix, solve a system of linear equations using matrices.
Slide 25
- Vector Algebra
- Vectors are quantities that have both magnitude and direction.
- Vector addition, subtraction, and scalar multiplication can be performed to manipulate vectors.
- Dot product and cross product are operations that can be performed on vectors to find their relationship and properties.
- Examples: Find the dot product and cross product of two vectors.
Slide 26
- Three-Dimensional Geometry
- Three-dimensional geometry deals with the study of shapes and figures in three dimensions.
- Topics include distance and midpoint formulas, equations of lines and planes in three dimensions, and finding intersections and angles between lines and planes.
- Examples: Find the distance between two points in 3D space, find the equation of a line given a point and a direction vector.
Slide 27
- Differential Calculus
- Differential calculus involves the study of rates of change and slopes of curves.
- Topics include limits, derivatives, and applications of derivatives such as finding maximum and minimum values and rates of change.
- Examples: Find the derivative of a function, find the maximum and minimum values of a function.
Slide 28
- Integral Calculus
- Integral calculus involves the study of areas under curves and accumulation of quantities.
- Topics include definite and indefinite integrals, techniques of integration, and applications of integrals such as finding areas and volumes.
- Examples: Evaluate definite and indefinite integrals, find the area bounded by curves.
Slide 29
- Differential Equations
- Differential equations are equations that involve derivatives of an unknown function.
- They are used to model and describe various natural phenomena in physics, engineering, and other fields.
- Topics include first-order and second-order differential equations, separable and linear equations, and applications of differential equations.
- Examples: Solve a first-order differential equation, solve a second-order homogeneous differential equation.
Slide 30
- Probability Distributions
- Probability distributions describe the likelihood of different outcomes in a random or uncertain process.
- Common probability distributions include the binomial distribution, normal distribution, and exponential distribution.
- Topics include probability mass functions, probability density functions, expected values, and standard deviations.
- Examples: Calculate probabilities using the binomial distribution, find the mean and variance of a normal distribution.