## Motion In Plane

### 3.1 INTRODUCTION

In the last chapter we developed the concepts of position, displacement, velocity and acceleration that are needed to describe the motion of an object along a straight line. We found that the directional aspect of these quantities can be taken care of by + and - signs, as in one dimension only two directions are possible. But in order to describe motion of an object in two dimensions (a plane) or three dimensions (space), we need to use vectors to describe the abovementioned physical quantities. Therefore, it is first necessary to learn the language of vectors. What is a vector ? How to add, subtract and multiply vectors ? What is the result of multiplying a vector by a real number ? We shall learn this to enable us to use vectors for defining velocity and acceleration in a plane. We then discuss motion of an object in a plane. As a simple case of motion in a plane, we shall discuss motion with constant acceleration and treat in detail the projectile motion. Circular motion is a familiar class of motion that has a special significance in daily-life situations. We shall discuss uniform circular motion in some detail. The equations developed in this chapter for motion in a plane can be easily extended to the case of three dimensions.

### 3.2 SCALARS AND VECTORS

In physics, we can classify quantities as scalars or vectors. Basically, the difference is that a direction is associated with a vector but not with a scalar. A scalar quantity is a quantity with magnitude only. It is specified completely by a single number, along with the proper unit. Examples are : the distance between two points, mass of an object, the temperature of a body and the time at which a certain event happened. The rules for combining scalars are the rules of ordinary algebra. Scalars can be added, subtracted, multiplied and divided just as the ordinary numbers*. For example, if the length and breadth of a rectangle are 1.0 m and 0.5 m respectively, then its perimeter is the sum of the lengths of the four sides, 1.0 m + 0.5 m +1.0 m + 0.5 m = 3.0 m. The length of each side is a scalar and the perimeter is also a scalar. Take another example: the maximum and minimum temperatures on a particular day are 35.6 °C and 24.2 °C respectively. Then, the difference between the two temperatures is 11.4 °C. Similarly, if a uniform solid cube of aluminium of side 10 cm has a mass of 2.7 kg, then its volume is 10–3 m3 (a scalar) and its density is 2.7×103 kg m–3 (a scalar). A vector quantity is a quantity that has both a magnitude and a direction and obeys the triangle law of addition or equivalently the parallelogram law of addition. So, a vector is specified by giving its magnitude by a number and its direction. Some physical quantities that are represented by vectors are displacement, velocity, acceleration and force.

To represent a vector, we use a bold face type in this book. Thus, a velocity vector can be represented by a symbol v. Since bold face is difficult to produce, when written by hand, a vector is often represented by an arrow placed over a letter, say rv . Thus, both v and rv represent the velocity vector. The magnitude of a vector is often called its absolute value, indicated by |v| = v. Thus, a vector is represented by a bold face, e.g. by A, a, p, q, r, … x, y, with respective magnitudes denoted by light face A, a, p, q, r, … x, y.

#### 3.2.1 Position and Displacement Vectors

To describe the position of an object moving in a plane, we need to choose a convenient point, say O as origin. Let P and P′ be the positions of the object at time t and t′, respectively [Fig. 3.1(a)]. We join O and P by a straight line. Then, OP is the position vector of the object at time t. An arrow is marked at the head of this line. It is represented by a symbol r, i.e. OP = r. Point P′ isrepresented by another position vector, OP′ denoted by r′. The length of the vector r represents the magnitude of the vector and its direction is the direction in which P lies as seen from O. If the object moves from P to P′, the vector PP′ (with tail at P and tip at P′) is called the displacement vector corresponding to motion from point P (at time t) to point P′ (at time t′)

**Fig. 3.1** (a) Position and displacement vectors.
(b) Displacement vector PQ and different
courses of motion.

It is important to note that displacement vector is the straight line joining the initial and final positions and does not depend on the actual path undertaken by the object between the two positions. For example, in Fig. 4.1(b), given the initial and final positions as P and Q, the displacement vector is the same PQ for different paths of journey, say PABCQ, PDQ, and PBEFQ. Therefore, the magnitude of displacement is either less or equal to the path length of an object between two points. This fact was emphasised in the previous chapter also while discussing motion along a straight line.

#### 3.2.2 Equality of Vectors

Two vectors A and B are said to be equal if, and only if, they have the same magnitude and the same direction.**

**Fig. 3.2** (a) Two equal vectors A and B. (b) Two vectors A′ and B′ are unequal though they are of the same length.

Figure 3.2(a) shows two equal vectors A and B. We can easily check their equality. Shift B parallel to itself until its tail Q coincides with that of A, i.e. Q coincides with O. Then, since their tips S and P also coincide, the two vectors are said to be equal. In general, equality is indicated as A = B. Note that in Fig. 3.2(b), vectors A′ and B′ have the same magnitude but they are not equal because they have different directions. Even if we shift B′ parallel to itself so that its tail Q′ coincides with the tail O′ of A′ , the tip S′ of B′ does not coincide with the tip P′ of A′ .

### 3.3 MULTIPLICATION OF VECTORS BY REAL NUMBERS

Multiplying a vector A with a positive number λ gives a vector whose magnitude is changed by the factor λ but the direction is the same as that of A :

$$ |\lambda \mathbf{A}|=\lambda|\mathbf{A}| \text { if } \lambda=0 $$

For example, if A is multiplied by 2, the resultant vector 2A is in the same direction as A and has a magnitude twice of |A| as shown in Fig. 3.3(a). Multiplying a vector A by a negative number −λ gives another vector whose direction is opposite to the direction of A and whose magnitude is λ times |A|.

Multiplying a given vector A by negative numbers, say –1 and –1.5, gives vectors as shown in Fig 3.3(b). The factor λ by which a vector A is multiplied could be a scalar having its own physical dimension. Then, the dimension of λ A is the product of the dimensions of λ and A. For example, if we multiply a constant velocity vector by duration (of time), we get a displacement vector.

**Fig. 3.3** (a) Vector A and the resultant vector after
multiplying A by a positive number 2. (b) Vector A and resultant vectors after multiplying it by a negative number –1 and –1.5.

### 3.4 ADDITION AND SUBTRACTION OF VECTORS — GRAPHICAL METHOD

As mentioned in section 3.2, vectors, by definition, obey the triangle law or equivalently, the parallelogram law of addition. We shall now describe this law of addition using the graphical method. Let us consider two vectors A and B that lie in a plane as shown in Fig. 3.4(a). The lengths of the line segments representing these vectors are proportional to the magnitude of the vectors. To find the sum A + B, we place vector B so that its tail is at the head of the vector A, as in Fig. 3.4(b). Then, we join the tail of A to the head of B. This line OQ represents a vector R, that is, the sum of the vectors A and B. Since, in this procedure of vector addition, vectors are arranged head to tail, this graphical method is called the head-to-tail method. The two vectors and their resultant form three sides of a triangle, so this method is also known as triangle method of vector addition. If we find the resultant of B + A as in Fig. 3.4(c), the same vector R is obtained. Thus, vector addition is commutative:

A + B = B + A $\quad \quad \quad$ (3.1)

**Fig. 3.4** (a) Vectors A and B. (b) Vectors A and B
added graphically. (c) Vectors B and A
added graphically. (d) Illustrating the
associative law of vector addition.

The addition of vectors also obeys the associative law as illustrated in Fig. 3.4(d). The result of adding vectors A and B first and then adding vector C is the same as the result of adding B and C first and then adding vector A :

$$ \begin{equation*} (\mathbf{A}+\mathbf{B})+\mathbf{C}=\mathbf{A}+(\mathbf{B}+\mathbf{C}) \tag{3.2} \end{equation*} $$

What is the result of adding two equal and opposite vectors ? Consider two vectors A and –A shown in Fig. 3.3(b). Their sum is A + (–A). Since the magnitudes of the two vectors are the same, but the directions are opposite, the resultant vector has zero magnitude and is represented by 0 called a null vector or a zero vector :

$$\mathbf{A}-\mathbf{A}=\mathbf{0} \qquad |\mathbf{0}|=0 \tag{3.3}$$

Since the magnitude of a null vector is zero, its direction cannot be specified. The null vector also results when we multiply a vector A by the number zero. The main properties of 0 are :

$$ \begin{align*} & \mathbf{A}+\mathbf{0}=\mathbf{A} \\ & \lambda \mathbf{0}=\mathbf{0} \\ & 0 \mathbf{A}=\mathbf{0} \tag{3.4} \end{align*} $$

What is the physical meaning of a zero vector? Consider the position and displacement vectors in a plane as shown in Fig. 3.1(a). Now suppose that an object which is at P at time t, moves to P′ and then comes back to P. Then, what is its displacement? Since the initial and final positions coincide, the displacement is a “null vector”.

Subtraction of vectors can be defined in terms of addition of vectors. We define the difference of two vectors A and B as the sum of two vectors A and –B :

$$ \begin{equation*} \mathbf{A}-\mathbf{B}=\mathbf{A}+(-\mathbf{B}) \tag{3.5} \end{equation*} $$

It is shown in Fig 3.5. The vector $-\mathbf{B}$ is added to vector $\mathbf{A}$ to get $\mathbf{R} _{2}=(\mathbf{A}-\mathbf{B})$. The vector $\mathbf{R} _{1}=\mathbf{A}+\mathbf{B}$ is also shown in the same figure for comparison. We can also use the parallelogram method to find the sum of two vectors. Suppose we have two vectors $\mathbf{A}$ and $\mathbf{B}$. To add these vectors, we bring their tails to a common origin $\mathrm{O}$ as shown in Fig. 3.6(a). Then we draw a line from the head of $\mathbf{A}$ parallel to $\mathbf{B}$ and another line from the head of B parallel to A to complete a parallelogram OQSP. Now we join the point of the intersection of these two lines to the origin O. The resultant vector R is directed from the common origin O along the diagonal (OS) of the parallelogram [Fig. 3.6(b)]. In Fig.3.6(c), the triangle law is used to obtain the resultant of A and B and we see that the two methods yield the same result. Thus, the two methods are equivalent

Fig. 3.5 (a) Two vectors A and B, – B is also shown. (b) Subtracting vector B from vector A – the result is R2 . For comparison, addition of vectors A and B, i.e. R1 is also shown.

Fig. 3.6 (a) Two vectors A and B with their tails brought to a common origin. (b) The sum A + B obtained using the parallelogram method. (c) The parallelogram method of vector addition is equivalent to the triangle method.

**Example 3.1** Rain is falling vertically with a speed of 35 m s–1. Winds starts blowing after sometime with a speed of 12 m s–1 in east to west direction. In which direction should a boy waiting at a bus stop hold his umbrella ?

**Answer** The velocity of the rain and the wind are represented by the vectors $\mathbf{v_r}$ and $\mathbf{v_w}$ in Fig. 3.7 and are in the direction specified by the problem. Using the rule of vector addition, we see that the resultant of $\mathbf{v_r}$ and $\mathbf{v_w}$ is $\mathrm{R}$ as shown in the figure. The magnitude of $\mathrm{R}$ is

$$ R=\sqrt{v _{r}^{2}+v _{w}^{2}}=\sqrt{35^{2}+12^{2}} \mathrm{~m} \mathrm{~s}^{-1}=37 \mathrm{~m} \mathrm{~s}^{-1} $$

The direction $\theta$ that $R$ makes with the vertical is given by

$$ \tan \theta=\frac{v _{w}}{v _{r}}=\frac{12}{35}=0.343 $$

Or, $\theta=\tan ^{-1}(0.343)=19^{\circ}$

Therefore, the boy should hold his umbrella in the vertical plane at an angle of about $19^{\circ}$ with the vertical towards the east.

### 3.5 RESOLUTION OF VECTORS

Let a and b be any two non-zero vectors in a plane with different directions and let A be another vector in the same plane(Fig. 3.8). A can be expressed as a sum of two vectors — one obtained by multiplying a by a real number and the other obtained by multiplying b by another real number. To see this, let O and P be the tail and head of the vector A. Then, through O, draw a straight line parallel to a, and through P, a straight line parallel to b. Let them intersect at Q. Then, we have

$$ \begin{equation*} \mathbf{A}=\mathbf{O P}=\mathbf{O} \mathbf{Q}+\mathbf{Q P} \tag{3.6} \end{equation*} $$

But since OQ is parallel to a, and QP is parallel to b, we can write :

$$ \begin{equation*} \mathbf{O} \mathbf{Q}=\lambda \mathbf{a} \text { तथा } \mathbf{Q P}=\mu \mathbf{b} \tag{3.7} \end{equation*} $$

where λ and µ are real numbers.

Therefore,

$$\mathbf{A}=\lambda \mathbf{a}+\mu \mathbf{b}\tag{3.8}$$

**Fig. 3.8 (a)** Two non-colinear vectors a and b. (b) Resolving a vector A in terms of vectors a and b.

We say that A has been resolved into two component vectors λ a and µ b along a and b respectively. Using this method one can resolve a given vector into two component vectors along a set of two vectors - all the three lie in the same plane. It is convenient to resolve a general vector along the axes of a rectangular coordinate system using vectors of unit magnitude. These are called unit vectors that we discuss now. A unit vector is a vector of unit magnitude and points in a particular direction. It has no dimension and unit. It is used to specify a direction only. Unit vectors along the x-, y- and z-axes of a rectangular coordinate system are denoted by $\hat{\mathbf{i}}, \hat{\mathbf{j}} \text{ and }\hat{\mathbf{k}}$ , respectively, as shown in Fig. 3.9(a). Since these are unit vectors, we have

$$ \begin{equation*} |\hat{\mathbf{i}}|=\hat{\mathbf{j}}|=\hat{\mathbf{k}}|=1 \tag{3.9} \end{equation*} $$

These unit vectors are perpendicular to each other. In this text, they are printed in bold face with a cap (^) to distinguish them from other vectors. Since we are dealing with motion in two dimensions in this chapter, we require use of only two unit vectors. If we multiply a unit vector, say $\hat{\mathbf{n}}$ by a scalar, the result is a vector $\lambda = \lambda\hat{\mathbf{n}}$ . In general, a vector **A** can be written as

$$ \begin{equation*} \mathbf{A}=|\mathbf{A}| \hat{\mathbf{n}} \tag{3.10} \end{equation*} $$

where $\hat{\mathbf{n}}$ is a unit vector along A. We can now resolve a vector A in terms of component vectors that lie along unit vectors $\hat{\mathbf{i}}$ and $\hat{\mathbf{j}}$. Consider a vector A that lies in x-y plane as shown in Fig. 3.9(b). We draw lines from the head of A perpendicular to the coordinate axes as in Fig. 3.9(b), and get vectors $\mathbf{A_1}$ and $\mathbf{A_2}$ such that $\mathbf{A_1} + \mathbf{A_2} = \mathbf{A}$. Since $\mathbf{A_1}$ is parallel to $\hat{\mathbf{i}}$ and $\mathbf{A_2}$ is parallel to $\hat{\mathbf{j}}$, we have :

**Fig. 3.9** (a) Unit vectors ɵ i , ɵ j and ɵk lie along the x-, y-, and z-axes. (b) A vector A is resolved into its components Ax and Ay along x-, and y- axes. (c) A1 and A2 expressed in terms of ɵ i and ɵ j

$$ \begin{equation*} \mathbf{A} _{1}=A _{x} \hat{\mathbf{i}}, \mathbf{A} _{2}=A _{y} \hat{\mathbf{j}} \tag{3.11} \end{equation*} $$

where $A_x$ and $A_y$ are real numbers.

Thus, $\quad \mathbf{A}=A_x \dot{\hat{\mathbf{i}}}+A_y \hat{\mathbf{j}}\quad \quad \quad (3.12)$

This is represented in Fig. 3.9(c). The quantities $A_x$ and $A_y$ are called $x$-, and $y$-components of the vector A. Note that $A_x$ is itself not a vector, but $A_x \hat{\mathbf{i}}$ is a vector, and so is $A_y \hat{\mathbf{j}}$. Using simple trigonometry, we can express $A_x$ and $A_y$ in terms of the magnitude of $\mathbf{A}$ and the angle $\theta$ it makes with the $x$-axis :

$$ \begin{align*} & A _{x}=A \cos \theta \\ & A _{y}=A \sin \theta \tag{3.13} \end{align*} $$

As is clear from Eq. (3.13), a component of a vector can be positive, negative or zero depending on the value of $\theta$.

Now, we have two ways to specify a vector $\mathbf{A}$ in a plane. It can be specified by :

(i) its magnitude $A$ and the direction $\theta$ it makes with the $x$-axis; or

(ii) its components $A_x$ and $A_y$

If $\mathrm{A}$ and $\theta$ are given, $A_x$ and $A_y$ can be obtained using Eq. (3.13). If $A_x$ and $A_y$ are given, $A$ and $\theta$ can be obtained as follows :

$$ \begin{equation*} A _{x}^{2}+A _{y}^{2}=A^{2} \cos ^{2} \theta+A^{2} \sin ^{2} \theta=A^{2} \tag{3.14} \end{equation*} $$

Or, $ \quad \quad \quad A=\sqrt{A_x^2+A_y^2} \quad \quad \quad (3.14) $

And $ \quad \quad \quad \tan \theta=\frac{A_y}{A_x}, \quad \theta=\tan ^{-1} \frac{A_y}{A_x} \quad \quad \quad (3.15) $

So far we have considered a vector lying in an x-y plane. The same procedure can be used to resolve a general vector A into three components along x-, y-, and z-axes in three dimensions. If α, β, and γ are the angles* between A and the x-, y-, and z-axes, respectively [Fig. 4.9(d)], we have

Fig. 3.9 (d) A vector A resolved into components along x-, y-, and z-axes

$ \mathrm{A_x}=\mathrm{A} \cos \alpha, \mathrm{A_y}=\mathrm{A} \cos \beta, \mathrm{A_z}=\mathrm{A} \cos \gamma \quad\quad \text { (3.16a) } $

In general, we have

$ \mathbf{A}=A_x \hat{\mathbf{i}}+A_y \hat{\mathbf{j}}+A_z \hat{\mathbf{k}} \quad\quad \text { (3.16b) } $

The magnitude of vector $\mathbf{A}$ is

$ A=\sqrt{A_x^2+A_y^2+A_z^2} \quad\quad \text { (3.16c) } $

A position vector $\mathbf{r}$ can be expressed as

$ \mathbf{r}=x \hat{\mathbf{i}}+y \hat{\mathbf{j}}+z \hat{\mathbf{k}} \quad\quad \text { (3.17) } $

where $x, y$, and $z$ are the components of $\mathbf{r}$ along $x-, y-, z$-axes, respectively.

### 3.6 VECTOR ADDITION - ANALYTICAL METHOD

Although the graphical method of adding vectors helps us in visualising the vectors and the resultant vector, it is sometimes tedious and has limited accuracy. It is much easier to add vectors by combining their respective components. Consider two vectors $\mathbf{A}$ and $\mathbf{B}$ in $x-y$ plane with components $A_x, A_y$ and $B_x, B_y$ :

$ \mathbf{A}=A_x \hat{\mathbf{i}}+A_y \hat{\mathbf{j}} \quad\quad \text { (3.18) } $

$ \mathbf{B}=B_x \hat{\mathbf{i}}+B_y \hat{\mathbf{j}} $

Let $\mathbf{R}$ be their sum. We have

$ \begin{aligned} \mathbf{R} & =\mathbf{A}+\mathbf{B} \\ & =\left(A_x \hat{\mathbf{i}}+A_y \hat{\mathbf{j}}\right)+\left(B_x \hat{\mathbf{i}}+B_y \hat{\mathbf{j}}\right) \quad\quad \text { (3.19a) } \end{aligned} $

Since vectors obey the commutative and associative laws, we can arrange and regroup the vectors in Eq. (3.19a) as convenient to us :

$$ \begin{equation*} \mathbf{R}=\left(A _{x}+B _{x}\right) \hat{\mathbf{i}}+\left(A _{y}+B _{y}\right) \hat{\mathbf{j}} \tag{3.19a} \end{equation*} $$

Since $\mathbf{R}=R_x \hat{\mathbf{i}}+R_y \hat{\mathbf{j}} \quad\quad \text { (3.20) }$

we have, $R_x=A_x+B_x, R_y=A_y+B_y \quad\quad \text { (3.21) }$

Thus, each component of the resultant vector $\mathbf{R}$ is the sum of the corresponding components of $\mathbf{A}$ and $\mathbf{B}$.

In three dimensions, we have

$ \begin{aligned} & \mathbf{A}=A_x \hat{\mathbf{i}}+A_y \hat{\mathbf{j}}+A_z \hat{\mathbf{k}} \\ & \mathbf{B}=B_x \hat{\mathbf{i}}+B_y \hat{\mathbf{j}}+B_z \hat{\mathbf{k}} \\ & \mathbf{R}=\mathbf{A}+\mathbf{B}=R_x \hat{\mathbf{i}}+R_y \hat{\mathbf{j}}+R_z \hat{\mathbf{k}} \end{aligned} $

$ \begin{aligned} \text{with}\quad & R_x=A_x+B_x \\ & R_y=A_y+B_y \\ & R_z=A_z+B_z \quad \quad (3.22) \end{aligned} $

This method can be extended to addition and subtraction of any number of vectors. For example, if vectors $\mathbf{a}, \mathbf{b}$ and $\mathbf{c}$ are given as

$ \begin{aligned} & \mathbf{a}=a_x \hat{\mathbf{i}}+a_y \hat{\mathbf{j}}+a_z \hat{\mathbf{k}} \\ & \mathbf{b}=b_x \hat{\mathbf{i}}+b_y \hat{\mathbf{j}}+b_z \hat{\mathbf{k}} \\ & \mathbf{c}=c_x \hat{\mathbf{i}}+c_y \hat{\mathbf{j}}+c_z \hat{\mathbf{k}} \quad \quad \quad \quad (3.23a) \end{aligned} $

then, a vector $\mathbf{T}=\mathbf{a}+\mathbf{b}-\mathbf{c}$ has components :

$ \begin{aligned} & T_x=a_x+b_x-c_x \\ & T_y=a_y+b_y-c_y \quad \quad \quad \quad (3.23b) \\ & T_z=a_z+b_z-c_z . \end{aligned} $

**Example 4.2** Find the magnitude and direction of the resultant of two vectors A and B in terms of their magnitudes and angle θ between them

**Answer** Let OP and OQ represent the two vectors A and B making an angle θ (Fig. 4.10). Then, using the parallelogram method of vector addition, OS represents the resultant vector R :

$ \mathbf{R}=\mathbf{A}+\mathbf{B} $

$S N$ is normal to $O P$ and $P M$ is normal to $O S$. From the geometry of the figure,

$ \begin{aligned} &O S^2=O N^2+S N^2 \\ \text{but}\quad & O N=O P+P N=A+B \cos \theta \\ & S N=B \sin \theta \\ & O S^2=(A+B \cos \theta)^2+(B \sin \theta)^2 \end{aligned} $

$ \text{or}\quad R^2=A^2+B^2+2 A B \cos \theta $

$ R=\sqrt{A^2+B^2+2 A B \cos \theta} \quad \quad\quad\quad$ (3.24a)

In $\Delta$ OSN, $S N=O S \sin \alpha=R \sin \alpha$, and in $\Delta \mathrm{PSN}, \quad \mathrm{SN}=P \mathrm{~S} \sin \theta=B \sin \theta$ Therefore, $R \sin \alpha=B \sin \theta$

or, $\frac{R}{\sin \theta}=\frac{B}{\sin \alpha} \quad \quad\quad\quad $ (3.24b)

Similarly,

$ \mathrm{PM}=A \sin \alpha=B \sin \beta $

or, $\frac{A}{\sin \beta}=\frac{B}{\sin \alpha} \quad \quad\quad\quad $ (3.24c)

Combining Eqs. (3.24b) and (3.24c), we get

$ \frac{R}{\sin \theta}=\frac{A}{\sin \beta}=\frac{\mathrm{B}}{\sin \alpha} \quad \quad\quad\quad (3.24d) $

Using Eq. (3.24d), we get:

$ \sin \alpha=\frac{B}{R} \sin \theta \quad \quad\quad\quad (3.24e) $

where $R$ is given by Eq. (3.24a).

$ \text { or, } \tan \alpha=\frac{S N}{O P+P N}=\frac{B \sin \theta}{A+B \cos \theta} \quad \quad\quad\quad$ (3.24f)

Equation (3.24a) gives the magnitude of the resultant and Eqs. (3.24e) and (3.24f) its direction. Equation (3.24a) is known as the Law of cosines and Eq. (3.24d) as the Law of sines.

**Example 4.3** A motorboat is racing towards north at 25 km/h and the water current in that region is 10 km/h in the direction of 60° east of south. Find the resultant velocity of the boat.

**Answer** The vector $\mathbf{v_b}$ representing the velocity of the motorboat and the vector $\mathbf{v_c}$ representing the water current are shown in Fig. 3.11 in directions specified by the problem. Using the parallelogram method of addition, the resultant $\mathbf{R}$ is obtained in the direction shown in the figure.

We can obtain the magnitude of $\mathbf{R}$ using the Law of cosine :

$ \begin{aligned} & R=\sqrt{v_{\mathrm{b}}^2+v_{\mathrm{c}}^2+2 v_{\mathrm{b}} v_{\mathrm{c}} \cos 120^{\circ}} \\ = & \sqrt{25^2+10^2+2 \times 25 \times 10(-1 / 2)} \cong 22 \mathrm{~km} / \mathrm{h} \end{aligned} $

To obtain the direction, we apply the Law of sines

$ \begin{aligned} & \frac{R}{\sin \theta}=\frac{v_c}{\sin \phi} \text { or, } \sin \phi=\frac{v_c}{R} \sin \theta \\ & =\frac{10 \times \sin 120^{\circ}}{21.8}=\frac{10 \sqrt{3}}{2 \times 21.8} \equiv 0.397 \\ & \phi \equiv 23.4^{\circ} \end{aligned} $

### 3.7 MOTION IN A PLANE

In this section we shall see how to describe motion in two dimensions using vectors.

#### 3.7.1 Position Vector and Displacement

The position vector r of a particle P located in a plane with reference to the origin of an x-y reference frame (Fig. 3.12) is given by

$\mathbf{r} = x\mathbf{\hat{i}} + y \mathbf{\hat{j}}$

where x and y are components of r along x-, and y- axes or simply they are the coordinates of the object.

**Fig. 3.12** (a) Position vector r. (b) Displacement ∆r and
average velocity v of a particle.

Suppose a particle moves along the curve shown by the thick line and is at $\mathrm{P}$ at time $t$ and $\mathrm{P}^{\prime}$ at time $t^{\prime}$ [Fig. 3.12(b)]. Then, the displacement is :

$\Delta \mathbf{r}=\mathbf{r}^{\prime}-\mathbf{r} \quad \quad \quad \quad$ (3.25)

and is directed from $\mathrm{P}$ to $\mathrm{P}^{\prime}$.

We can write Eq. (3.25) in a component form:

$ \begin{array}{r} \Delta \mathbf{r}=\left(x^{\prime} \hat{\mathbf{i}}+y^{\prime} \hat{\mathbf{j}}\right)-(x \hat{\mathbf{i}}+y \hat{\mathbf{j}}) \ =\hat{\mathbf{i}} \Delta x+\hat{\mathbf{j}} \Delta y \end{array} $

where $\quad \Delta x=x^{\prime}-x, \Delta y=y^{\prime}-y\quad \quad \quad \quad$ (3.26)

**Velocity**

The average velocity $(\overline{\mathbf{v}})$ of an object is the ratio of the displacement and the corresponding time interval :

$$ \begin{equation*} \overline{\mathbf{v}}=\frac{\Delta \mathbf{r}}{\Delta t}=\frac{\Delta x \hat{\mathbf{i}}+\Delta y \hat{\mathbf{j}}}{\Delta t}=\hat{\mathbf{i}} \frac{\Delta x}{\Delta t}+\hat{\mathbf{j}} \frac{\Delta y}{\Delta t} \tag{3.27} \end{equation*} $$

Or, $\quad \overline{\mathbf{v}}=\bar{v}_x \hat{\mathbf{i}}+\bar{v}_y \hat{\mathbf{j}}$

Since $\overline{\mathbf{v}}=\frac{\Delta \mathbf{r}}{\Delta t}$, the direction of the average velocity is the same as that of $\Delta \mathbf{r}$ (Fig. 3.12). The velocity (instantaneous velocity) is given by the limiting value of the average velocity as the time interval approaches zero :

$$ \begin{equation*} \mathbf{v}=\lim _{\Delta t \rightarrow 0} \frac{\Delta \mathbf{r}}{\Delta t}=\frac{\mathrm{d} \mathbf{r}}{\mathrm{d} t} \tag{3.28} \end{equation*} $$

The meaning of the limiting process can be easily understood with the help of Fig 3.13(a) to (d). In these figures, the thick line represents the path of an object, which is at $\mathrm{P}$ at time $t . \mathrm{P}_1, \mathrm{P}_2$ and $\mathrm{P}_3$ represent the positions of the object after times $\Delta t_1, \Delta t_2$, and $\Delta t_3 . \Delta \mathbf{r}_1, \Delta \mathbf{r}_2$, and $\Delta \mathbf{r}_3$ are the displacements of the object in times $\Delta t_1, \Delta t_2$, and $\Delta t_3$, respectively. The direction of the average velocity $\overline{\mathbf{v}}$ is shown in figures (a), (b) and (c) for three decreasing values of $\Delta t$, i.e. $\Delta t_1, \Delta t_2$, and $\Delta t_3$, $\left(\Delta t_1>\Delta t_2>\Delta t_3\right)$. As $\Delta t \rightarrow 0, \Delta \mathbf{r} \rightarrow 0$ and is along the tangent to the path [Fig. 3.13(d)]. Therefore, the direction of velocity at any point on the path of an object is tangential to the path at that point and is in the direction of motion. We can express $\mathbf{v}$ in a component form :

**Fig. 3.13** As the time interval ∆t approaches zero, the average velocity approaches the velocity v. The direction of v is parallel to the line tangent to the path.

$$ \begin{align*} \mathbf{v} & =\frac{\mathrm{d} \mathbf{r}}{\mathrm{d} t} \\ & =\lim _{\Delta t \rightarrow 0} \frac{\Delta x}{\Delta t} \hat{\mathbf{i}}+\frac{\Delta y}{\Delta t} \hat{\mathbf{j}} \tag{3.29} \\ & =\hat{\mathbf{i}} \lim _{\Delta t \rightarrow 0} \frac{\Delta x}{\Delta t}+\hat{\mathbf{j}} \lim _{\Delta t \rightarrow 0} \frac{\Delta y}{\Delta t} \end{align*} $$

Or, $\quad \mathbf{v}=\hat{\mathbf{i}} \frac{\mathrm{d} x}{\mathrm{~d} t}+\hat{\mathbf{j}} \frac{\mathrm{d} y}{\mathrm{~d} t}=v_x \hat{\mathbf{i}}+v_y \hat{\mathbf{j}}$.

where $v_x=\frac{\mathrm{d} x}{\mathrm{~d} t}, v_y=\frac{\mathrm{d} y}{\mathrm{~d} t} \quad \quad \quad \text{(3.30a)}$

So, if the expressions for the coordinates $x$ and $y$ are known as functions of time, we can use these equations to find $v_x$ and $v_y$.

The magnitude of $\mathbf{v}$ is then

$$ v=\sqrt{v_x^2+v_y^2} \quad \quad \quad \text{(3.30b)} $$

and the direction of $\mathbf{v}$ is given by the angle $\theta$ :

$$ \tan \theta=\frac{v_y}{v_x}, \quad \theta=\tan ^{-1}\left(\frac{v_y}{v_x}\right) \quad \quad \quad \text{(3.30c)} $$

$V_x, V_y$ and angle $\theta$ are shown in Fig. 3.14 for a velocity vector $\mathbf{v}$ at point $\mathbf{p}$.

**Fig. 3.14** The components vx and vy of velocity v and the angle θ it makes with x-axis. Note that vx = v cos θ, vy = v sin θ.

**Acceleration**

The average acceleration a of an object for a time interval $\Delta t$ moving in $x-y$ plane is the change in velocity divided by the time interval :

$$ \overline{\mathbf{a}}=\frac{\Delta \mathbf{v}}{\Delta \mathrm{t}}=\frac{\Delta\left(v_x \hat{\mathbf{i}}+v_y \hat{\mathbf{j}}\right)}{\Delta t}=\frac{\Delta v_x}{\Delta t} \hat{\mathbf{i}}+\frac{\Delta v_y}{\Delta t} \hat{\mathbf{j}} \quad \quad \quad \text{(3.31a)} $$

Or, $\quad \quad\overline{\mathbf{a}}=a_x \hat{\mathbf{i}}+a_y \hat{\mathbf{j}}\quad \quad \quad \text{(3.31b)}$.

- In terms of $x$ and $y, a_x$ and $a_y$ can be expressed as

$$ a_x=\frac{\mathrm{d}}{\mathrm{d} t}\left(\frac{\mathrm{d} x}{\mathrm{~d} t}\right)=\frac{\mathrm{d}^2 x}{\mathrm{~d} t^2}, a_y=\frac{\mathrm{d}}{\mathrm{d} t}\left(\frac{\mathrm{d} y}{\mathrm{~d} t}\right)=\frac{\mathrm{d}^2 y}{\mathrm{~d} t^2} $$

The acceleration (instantaneous acceleration) is the limiting value of the average acceleration as the time interval approaches zero :

$$ \begin{equation*} \mathbf{a}=\lim _{\Delta t \rightarrow 0} \frac{\Delta \mathbf{v}}{\Delta t} \tag{3.30a} \end{equation*} $$

Since $\Delta \boldsymbol{v}=\Delta v_x \hat{\mathbf{i}}+\Delta v_y \hat{\mathbf{j}}$, we have

$$ \mathbf{a}=\hat{\mathbf{i}} \lim _{\Delta t \rightarrow 0} \frac{\Delta v_x}{\Delta t}+\hat{\mathbf{j}} \lim _{\Delta t \rightarrow 0} \frac{\Delta v_y}{\Delta t} $$

Or,

$$ \begin{equation*} \mathbf{a}=\hat{\mathbf{i}} a _{x}+\hat{\mathbf{j}} a _{y} \tag{3.32b} \end{equation*} $$

where, $a_x=\frac{\mathrm{d} v_x}{\mathrm{~d} t}, a_y=\frac{\mathrm{d} v_y}{\mathrm{~d} t}\quad \quad \quad \text{(3.32c)}$

As in the case of velocity, we can understand graphically the limiting process used in defining acceleration on a graph showing the path of the object’s motion. This is shown in Figs. 3.15(a) to (d). $\mathrm{P}$ represents the position of the object at time $t$ and $\mathrm{P}_1, \mathrm{P}_2, \mathrm{P}_3$ positions after time $\Delta t_1, \Delta t_2$, $\Delta t_3$, respectively $\left(\Delta t_1>\Delta t_2>\Delta t_3\right)$. The velocity vectors at points $\mathrm{P}, \mathrm{P}_1, \mathrm{P}_2, \mathrm{P}_3$ are also shown in Figs. 3.15 (a), (b) and (c). In each case of $\Delta t, \Delta \mathbf{v}$ is obtained using the triangle law of vector addition. By definition, the direction of average acceleration is the same as that of $\Delta \mathbf{v}$. We see that as $\Delta t$ decreases, the direction of $\Delta \mathbf{v}$ changes and consequently, the direction of the acceleration changes. Finally, in the limit $\Delta t \rightarrow 0$ [Fig. 3.15(d)], the average acceleration becomes the instantaneous acceleration and has the direction as shown.

**Fig. 3.15** The average acceleration for three time intervals (a) ∆t1
, (b) ∆t2
, and (c) ∆t3
, (∆t1> ∆t2> ∆t3
). (d) In the
limit ∆t g0, the average acceleration becomes the acceleration

Note that in one dimension, the velocity and the acceleration of an object are always along the same straight line (either in the same direction or in the opposite direction). However, for motion in two or three dimensions, velocity and acceleration vectors may have any angle between 0° and 180° between them.

**Example 3.4** The position of a particle is given by

$$ \mathbf{r}=3.0 t \hat{\mathbf{i}}+2.0 t^2 \hat{\mathbf{j}}+5.0 \hat{\mathbf{k}} $$

where $t$ is in seconds and the coefficients have the proper units for $\mathbf{r}$ to be in metres. (a) Find $\mathbf{v}(t)$ and $\mathbf{a}(t)$ of the particle. (b) Find the magnitude and direction of $\mathbf{v}(t)$ at $t=1.0 \mathrm{~s}$.

**Answer**

$$ \begin{aligned} \mathbf{v}(t) & =\frac{\mathrm{d} \mathbf{r}}{\mathrm{d} t}=\frac{\mathrm{d}}{\mathrm{d} t}\left(3.0 t \hat{\mathbf{i}}+2.0 t^{2} \hat{\mathbf{j}}+5.0 \hat{\mathbf{k}}\right) \\ & =3.0 \hat{\mathbf{i}}+4.0 t \hat{\mathbf{j}} \\ \mathbf{a}(t) & =\frac{\mathrm{d} \mathbf{v}}{\mathrm{d} t}=4.0 \hat{\mathbf{j}} \\ a & =4.0 \mathrm{~m} \mathrm{~s}^{-2} \text{ along } y\text{-direction} \\ t & =1.0 \mathrm{~s} \text { पर } \mathbf{v}=3.0 \hat{\mathbf{i}}+4.0 \hat{\mathbf{j}} \end{aligned} $$

It’s magnitude is $v=\sqrt{3^2+4^2}=5.0 \mathrm{~m} \mathrm{~s}^{-1}$ and direction is

$\theta=\tan ^{-1}\left(\frac{v_y}{v_x}\right)=\tan ^{-1}\left(\frac{4}{3}\right) \cong 53^{\circ} \text { with } x \text {-axis. }$

### 3.8 MOTION IN A PLANE WITH CONSTANT ACCELERATION

Suppose that an object is moving in $x-y$ plane and its acceleration a is constant. Over an interval of time, the average acceleration will equal this constant value. Now, let the velocity of the object be $\mathbf{v}_0$ at time $t=0$ and $\mathbf{v}$ at time $t$. Then, by definition

$$\mathbf{a}=\frac{\mathbf{v}-\mathbf{v_0}}{t-0}=\frac{\mathbf{v}-\mathbf{v_0}}{t} $$

Or, $\quad \mathbf{v}=\mathbf{v}_{\mathbf{0}}+\mathbf{a} t \quad \quad \quad \quad \text{3.33a}$

In terms of components :

$$ \begin{aligned} & v_x=v_{a x}+a_x t \\ & v_y=v_{\text {oy }}+a_y t \quad \quad \quad \quad \text{3.33b} \end{aligned} $$

Let us now find how the position $\mathbf{r}$ changes with time. We follow the method used in the onedimensional case. Let $\mathbf{r}_0$ and $\mathbf{r}$ be the position vectors of the particle at time 0 and $t$ and let the velocities at these instants be $\mathbf{v}_0$ and $\mathbf{v}$. Then, over this time interval $t$, the average velocity is $\left(\mathbf{v}_0+\mathbf{v}\right) / 2$. The displacement is the average velocity multiplied by the time interval :

$$ \begin{aligned} \mathbf{r}-\mathbf{r_0} & =\left(\frac{\mathbf{v}+\mathbf{v_0}}{2}\right) t=\left(\frac{\left(\mathbf{v_0}+\mathbf{a} t\right)+\mathbf{v_0}}{2}\right) t \\ & =\mathbf{v_0} t+\frac{1}{2} \mathbf{a} t^2 \end{aligned} $$

Or, $\quad \mathbf{r}=\mathbf{r}_0+\mathbf{v}_0 t+\frac{1}{2} \mathbf{a} t^2\quad \quad \quad \quad \text{3.34a}$

It can be easily verified that the derivative of Eq. (3.34a), i.e. $\frac{\mathrm{d} \mathbf{r}}{\mathrm{d} t}$ gives Eq.(3.33a) and it also satisfies the condition that at $t=0, \mathbf{r}=\mathbf{r_0}$. Equation (3.34a) can be written in component form as

$$ \begin{aligned} & x=x_0+v_{o x} t+\frac{1}{2} a_x t^2 \\ & y=y_0+v_{o y} t+\frac{1}{2} a_y t^2 \quad \quad \quad \quad \text{3.34b} \end{aligned} $$

One immediate interpretation of Eq.(3.34b) is that the motions in x- and y-directions can be treated independently of each other. That is, motion in a plane (two-dimensions) can be treated as two separate simultaneous one-dimensional motions with constant acceleration along two perpendicular directions. This is an important result and is useful in analysing motion of objects in two dimensions. A similar result holds for three dimensions. The choice of perpendicular directions is convenient in many physical situations, as we shall see in section 4.10 for projectile motion

**Example 3.5** A particle starts from origin at $t=0$ with a velocity $5.0 \mathrm{i} \mathrm{m} / \mathrm{s}$ and moves in $x-y$ plane under action of a force which produces a constant acceleration of $(3.0 \hat{\mathbf{i}}+2.0 \hat{\mathbf{j}}) \mathrm{m} / \mathrm{s}^2$. (a) What is the $y$-coordinate of the particle at the instant its $x$-coordinate is $84 \mathrm{~m}$ ? (b) What is the speed of the particle at this time?

**Answer** From Eq. (3.34a) for $\mathbf{r}_0=0$, the position of the particle is given by

$$ \begin{aligned} & \mathbf{r}(t)=\mathbf{v}_0 t+\frac{1}{2} \mathbf{a} t^2 \\ & =5.0 \hat{\mathbf{i}} t+(1 / 2)(3.0 \hat{\mathbf{i}}+2.0 \hat{\mathbf{j}}) t^2 \end{aligned} $$

$$ =\left(5.0 t+1.5 t^2\right) \hat{\mathbf{i}}+1.0 t^2 \hat{\mathbf{j}} $$

$ \begin{aligned} \text{Therefore, } \quad & x(t)=5.0 t+1.5 t^2 \\ & y(t)=+1.0 t^2 \end{aligned} $

$ \begin{aligned} \text{Given }& x(t)=84 \mathrm{~m}, t=? \\ & 5.0 t+1.5 t^2=84 \Rightarrow t=6 \mathrm{~s} \end{aligned} $

At $t=6 \mathrm{~s}, y=1.0(6)^2=36.0 \mathrm{~m}$

Now, the velocity $\mathbf{v}=\frac{\mathrm{d} \mathbf{r}}{\mathrm{d} t}=(5.0+3.0 t) \hat{\mathbf{i}}+2.0 t \hat{\mathbf{j}}$

At $t=6 \mathbf{s}, \mathbf{v}=23.0 \hat{\mathbf{i}}+12.0 \hat{\mathbf{j}}$

$\text { speed }=|\mathbf{v}|=\sqrt{23^2+12^2} \cong 26 \mathrm{~m} \mathrm{~s}^{-1} \text {. }$

### 3.9 PROJECTILE MOTION

As an application of the ideas developed in the previous sections, we consider the motion of a projectile. An object that is in flight after being thrown or projected is called a projectile. Such a projectile might be a football, a cricket ball, a baseball or any other object. The motion of a projectile may be thought of as the result of two separate, simultaneously occurring components of motions. One component is along a horizontal direction without any acceleration and the other along the vertical direction with constant acceleration due to the force of gravity. It was Galileo who first stated this independency of the horizontal and the vertical components of projectile motion in his Dialogue on the great world systems (1632).

In our discussion, we shall assume that the air resistance has negligible effect on the motion of the projectile. Suppose that the projectile is launched with velocity $\mathbf{v} _0$ that makes an angle $\theta _{\text {a }}$ with the $x$-axis as shown in Fig. 3.16.

After the object has been projected, the acceleration acting on it is that due to gravity which is directed vertically downward:

$$ \begin{array}{ll} & \mathbf{a}=-g \hat{\mathbf{j}} \\ \text { Or, } & a_x=0, a_y=-g \quad \quad \quad \quad \text{3.35} \end{array} $$

The components of initial velocity $\mathbf{v}_{\mathrm{o}}$ are :

$$ \begin{aligned} & V_{a x}=V_o \cos \theta_o \\ & V_{o y}=V_o \sin \theta_o \quad \quad \quad \quad \text{3.36} \end{aligned} $$

If we take the initial position to be the origin of the reference frame as shown in Fig. 3.16, we have :

$$ x_o=0, y_o=0 $$

Then, Eq.(3.34b) becomes :

$$ \begin{align*} & x=v _{o x} t=\left(v _{0} \cos \theta _{0}\right) t \\ \text{ and, }& y=\left(v _{0} \sin \theta _{0}\right) t-\frac{1}{2} g t^{2} \tag{3.37} \end{align*} $$

The components of velocity at time $t$ can be obtained using Eq.(3.33b) :

$$ \begin{aligned} & V_x=V_{a x}=V_o \cos \theta_o \\ & V_y=V_o \sin \theta_o-g t & \quad \quad \quad \quad \text{3.38} \end{aligned} $$

**Fig 3.16** Motion of an object projected with velocity vo at angle θ0 .

Equation (3.37) gives the $x$-, and $y$-coordinates of the position of a projectile at time $t$ in terms of two parameters - initial speed $v_{\mathrm{o}}$ and projection angle $\theta_0$. Notice that the choice of mutually perpendicular $x^{\text {-, and }} y$-directions for the analysis of the projectile motion has resulted in a simplification. One of the components of velocity, i.e. $x$-component remains constant throughout the motion and only the $y$-component changes, like an object in free fall in vertical direction. This is shown graphically at few instants in Fig. 3.17. Note that at the point of maximum height, $v_y=0$ and therefore,

$ \theta=\tan ^{-1} \frac{v_y}{v_x}=0 $

**Equation of path of a projectile**

What is the shape of the path followed by the projectile? This can be seen by eliminating the time between the expressions for x and y as given in Eq. (3.37). We obtain:

$y=\left(\tan \theta_{\mathrm{o}}\right) x-\frac{g}{2\left(v_{\mathrm{o}} \cos \theta_{\mathrm{o}}\right)^2} x^2 \quad \quad \quad \quad \text{(3.39)}$

Now, since $g, \theta_o$ and $v_0$ are constants, Eq. (3.39) is of the form $y=a x+b x^2$, in which $a$ and $b$ are constants.

This is the equation of a parabola, i.e. the path of the projectile is a parabola (Fig. 3.17).

**Fig. 3.17** The path of a projectile is a parabola.

**Time of maximum height**

How much time does the projectile take to reach the maximum height? Let this time be denoted by $t_{\mathrm{mm}}$ Since at this point, $v_y=0$, we have from Eq. (3.38):

$$ \begin{align*} & v _{\mathrm{y}}=v _{0} \sin \theta _{0}-g t _{\mathrm{m}}=0 \\ \text{or, } \qquad& t _{m}=v _{o} \sin \theta _{o} / g \tag{3.40a} \end{align*} $$

The total time $T_f$ during which the projectile is in flight can be obtained by putting $y=0$ in Eq. (3.37). We get :

$$ T_f=2\left(v_o \sin \theta_o\right) / g \quad\quad\quad\quad \text{(3.40b)} $$

$T_f$ is known as the time of flight of the projectile. We note that $T_f=2 t_m$, which is expected because of the symmetry of the parabolic path.

**Horizontal range of a projectile**

The horizontal distance travelled by a projectile from its initial position (x = y = 0) to the position where it passes y = 0 during its fall is called the horizontal range, R. It is the distance travelled during the time of flight Tf . Therefore, the range R is the distance travelled during the time of flight $T_f$. Therefor the range R is

$$ \begin{aligned} R & =\left(v_o \cos \theta_o\right)\left(T_f\right) \\ & =\left(v_o \cos \theta_o\right)\left(2 v_o \sin \theta_o\right) / g \\ \text { Or, } \quad R & =\frac{v_O^2 \sin 2 \theta_0}{g} \quad\quad\quad\quad \text{(3.42a)} \end{aligned} $$

Equation (3.42a) shows that for a given projection velocity $v_0, R$ is maximum when $\sin$ $2 \theta_0$ is maximum, i.e., when $\theta_0=45^{\circ}$. The maximum horizontal range is, therefore,

$$ R_m=\frac{v_O^2}{g} \quad\quad\quad\quad \text{(3.42b)} $$

**Example 3.6** Galileo, in his book Two new sciences, stated that “for elevations which exceed or fall short of 45° by equal amounts, the ranges are equal”. Prove this statement.

**Answer** For a projectile launched with velocity $\mathbf{v}_0$ at an angle $\theta_0$, the range is given by

$$ R=\frac{v_0^2 \sin 2 \theta_0}{g} $$

Now, for angles, $(45+\alpha)$ and $(45-\alpha), 2 \theta_0$ is $(90+2 \alpha)$ and $(90-2 \alpha)$, respectively. The values of $\sin (90+2 \alpha)$ and $\sin (90-2 \alpha)$ are the same, equal to that of $\cos 2 \alpha$. Therefore, ranges are equal for elevations which exceed or fall short of 45 by equal amounts $\alpha$.

**Example 3.7** A hiker stands on the edge of a cliff $490 \mathrm{~m}$ above the ground and throws a stone horizontally with an initial speed of $15 \mathrm{~m} \mathrm{~s}^{-1}$. Neglecting air resistance, find the time taken by the stone to reach the ground, and the speed with which it hits the ground. (Take $g=9.8 \mathrm{~m} \mathrm{~s}^{-2}$ ).

**Answer** We choose the origin of the x-,and yaxis at the edge of the cliff and t = 0 s at the instant the stone is thrown. Choose the positive direction of x-axis to be along the initial velocity and the positive direction of y-axis to be the vertically upward direction. The x-, and ycomponents of the motion can be treated independently. The equations of motion are :

$$ \begin{aligned} & x(t)=x _{0}+v _{o x} t \\ & y(t)=y _{0}+v _{o y} t+(1 / 2) a _{y} t^{2} \end{aligned} $$

यहाँ $x _{\mathrm{o}}=y _{\mathrm{o}}=0, v _{\mathrm{oy}}=0, a _{y}=-g=-9.8 \mathrm{~m} \mathrm{~s}^{-2}$

$$ v _{\mathrm{ox}}=15 \mathrm{~m} \mathrm{~s}^{-1} $$

The stone hits the ground when $y(t)=-490 \mathrm{~m}$.

$$ \therefore -490 \mathrm{~m}=-(1 / 2)(9.8) t^2 \text {. } $$

This gives $t=10 \mathrm{~s}$.

The velocity components are $v_x=v_{o x}$ and

$v_y=v_{a y}-g t $

so that when the stone hits the ground:

$$ \begin{aligned} & V_{a x}=15 \mathrm{~m} \mathrm{~s}^{-1} \\ & V_{a y}=0-9.8 \quad 10=-98 \mathrm{~m} \mathrm{~s}^{-1} \end{aligned} $$

Therefore, the speed of the stone is

$$ \sqrt{v_x^2+v_y^2}=\sqrt{15^2+98^2}=99 \mathrm{~m} \mathrm{~s}^{-1} $$

**Example 3.8** A cricket ball is thrown at a speed of $28 \mathrm{~m} \mathrm{~s}^{-1}$ in a direction 30 above the horizontal. Calculate (a) the maximum height, (b) the time taken by the ball to return to the same level, and (c) the distance from the thrower to the point where the ball returns to the same level.

**Answer** (a) The maximum height is given by

$$ \begin{aligned} h_m & =\frac{\left(v_o \sin \theta_o\right)^2}{2 g}=\frac{\left(28 \sin 30^{\circ}\right)^2}{2(9.8)} \mathrm{m} \\ & =\frac{14 \times 14}{2 \times 9.8}=10.0 \mathrm{~m} \end{aligned} $$

(b) The time taken to return to the same level is

$$ \begin{aligned} & T_f=\left(2 v_{\mathrm{o}} \sin \theta_{\mathrm{o}}\right) / g=\left(\begin{array}{lll} 2 & 28 & \sin 30 \end{array}\right) / 9.8 \\ & =28 / 9.8 \mathrm{~s}=2.9 \mathrm{~s} \\ & \end{aligned} $$

(c) The distance from the thrower to the point where the ball returns to the same level is

$$ R=\frac{\left(v_{\mathrm{o}}^2 \sin 2 \theta_{\mathrm{o}}\right)}{g}=\frac{28 \times 28 \times \sin 60^{\circ}}{9.8}=69 \mathrm{~m} $$

#### 3.10 UNIFORM CIRCULAR MOTION

When an object follows a circular path at a constant speed, the motion of the object is called uniform circular motion. The word “uniform” refers to the speed, which is uniform (constant) throughout the motion. Suppose an object is moving with uniform speed v in a circle of radius R as shown in Fig. 3.18. Since the velocity of the object is changing continuously in direction, the object undergoes acceleration. Let us find the magnitude and the direction of this acceleration.

**Fig. 3.18** Velocity and acceleration of an object in uniform circular motion. The time interval ∆t decreases from (a) to (c) where it is zero. The acceleration is directed, at each point of the ath, towards the centre of the circle.

Let $\mathbf{r}$ and $\mathbf{r}^{\prime}$ be the position vectors and $\mathbf{v}$ and $\mathbf{v}^{\prime}$ the velocities of the object when it is at point $P$ and $P^{\prime}$ as shown in Fig. 3.18(a). By definition, velocity at a point is along the tangent at that point in the direction of motion. The velocity vectors $\mathbf{v}$ and $\mathbf{v}^{\prime}$ are as shown in Fig. 3.18(a1). $\Delta \mathbf{v}$ is obtained in Fig. 3.18 (a2) using the triangle law of vector addition. Since the path is circular, $\mathbf{v}$ is perpendicular to $\mathbf{r}$ and so is $\mathbf{v}^{\prime}$ to $\mathbf{r}^{\prime}$. Therefore, $\Delta \mathbf{v}$ is perpendicular to $\Delta \mathbf{r}$. Since average acceleration is along $\Delta \mathbf{v}\left(\overline{\mathbf{a}}=\frac{\Delta \mathbf{v}}{\Delta t}\right)$, the average acceleration $\overline{\mathbf{a}}$ is perpendicular to $\Delta \mathbf{r}$. If we place $\Delta \mathbf{v}$ on the line that bisects the angle between $\mathbf{r}$ and $\mathbf{r}^{\prime}$, we see that it is directed towards the centre of the circle. Figure 3.18(b) shows the same quantities for smaller time interval. $\Delta \mathbf{v}$ and hence $\overline{\mathbf{a}}$ is again directed towards the centre. In Fig. 3.18(c), $\Delta t \rightarrow 0$ and the average acceleration becomes the instantaneous acceleration. It is directed towards the centre*. Thus, we find that the acceleration of an object in uniform circular motion is always directed towards the centre of the circle. Let us now find the magnitude of the acceleration. The magnitude of $\mathbf{a}$ is, by definition, given by

$$ |\mathbf{a}|=\lim\limits_{\Delta \mathrm{t} \to 0} \frac{|\Delta \mathbf{v}|}{\Delta t} $$

Let the angle between position vectors $\mathbf{r}$ and $\mathbf{r}^{\prime}$ be $\Delta \theta$. Since the velocity vectors $\mathbf{v}$ and $\mathbf{v}^{\prime}$ are always perpendicular to the position vectors, the angle between them is also $\Delta \theta$. Therefore, the triangle $\mathrm{CPP}^{\prime}$ formed by the position vectors and the triangle GHI formed by the velocity vectors $\mathbf{v}, \mathbf{v}^{\prime}$ and $\Delta \mathbf{v}$ are similar (Fig. 3.18a). Therefore, the ratio of the base-length to side-length for one of the triangles is equal to that of the other triangle. That is :

$$ \begin{aligned} & \frac{|\Delta \mathbf{v}|}{v}=\frac{|\Delta \mathbf{r}|}{R} \\ \text{Or,} \quad& |\Delta \mathbf{v}|=v \frac{|\Delta \mathbf{r}|}{R} \end{aligned} $$

Therefore,

$$ |\mathbf{a}|=\lim\limits_{\Delta t \rightarrow 0} \frac{|\Delta \mathbf{v}|}{\Delta t}=\lim\limits_{\Delta t \rightarrow 0} \frac{v|\Delta \mathbf{r}|}{\mathrm{R} \Delta t}=\frac{v}{\mathrm{R}} \lim\limits_{t \rightarrow 0} \frac{|\Delta \mathbf{r}|}{\Delta t} $$

If $\Delta t$ is small, $\Delta \theta$ will also be small and then arc $P P^{\prime}$ can be approximately taken to be $|\Delta \mathbf{r}|$ :

$$ \begin{aligned} & |\Delta \mathbf{r}| \cong v \Delta t \\ & \frac{|\Delta \mathbf{r}|}{\Delta t} \cong v \end{aligned} $$

Or, $\quad \quad\lim\limits_{\Delta t \rightarrow 0} \frac{|\Delta \mathbf{r}|}{\Delta t}=v$

Therefore, the centripetal acceleration $a_c$ is :

$a_{\mathrm{c}}=\left(\frac{v}{R}\right) v=v^2 / R \quad \quad \quad \quad \quad \text{(3.43)}$

Thus, the acceleration of an object moving with speed $v$ in a circle of radius $R$ has a magnitude $v^2 / R$ and is always directed towards the centre. This is why this acceleration is called centripetal acceleration (a term proposed by Newton). A thorough analysis of centripetal acceleration was first published in 1673 by the Dutch scientist Christiaan Huygens (1629-1695) but it was probably known to Newton also some years earlier. “Centripetal” comes from a Greek term which means ‘centre-seeking. Since $v$ and $R$ are constant, the magnitude of the centripetal acceleration is also constant. However, the direction changes pointing always towards the centre. Therefore, a centripetal acceleration is not a constant vector.

We have another way of describing the velocity and the acceleration of an object in uniform circular motion. As the object moves from $\mathrm{P}$ to $\mathrm{P}^{\prime}$ in time $\Delta t\left(=t^{\prime}-t\right)$, the line $\mathrm{CP}$ (Fig. 3.18) turns through an angle $\Delta \theta$ as shown in the figure. $\Delta \theta$ is called angular distance. We define the angular speed $\omega$ (Greek letter omega) as the time rate of change of angular displacement:

$$ \omega=\frac{\Delta \theta}{\Delta t} \quad \quad \quad \quad \text{(3.44)} $$

Now, if the distance travelled by the object during the time $\Delta t$ is $\Delta \mathrm{s}$, i.e. $P P^{\prime}$ is $\Delta \mathrm{s}$, then :

$$ v=\frac{\Delta s}{\Delta t} $$

but $\Delta s=R \Delta \theta$. Therefore :

$$ \begin{aligned} v=R \frac{\Delta \theta}{\Delta t}=\mathrm{R} \omega \\ V=R \omega & \quad \quad \quad \quad \text{(3.45)} \end{aligned} $$

We can express centripetal acceleration $a_c$ in terms of angular speed :

$$ \begin{aligned} & a_c=\frac{v^2}{R}=\frac{\omega^2 R^2}{R}=\omega^2 R \\ & a_c=\omega^2 R & \quad \quad \quad \quad \text{(3.46)} \end{aligned} $$

The time taken by an object to make one revolution is known as its time period $T$ and the number of revolution made in one second is called its frequency $v(=1 / T)$. However, during this time the distance moved by the object is $s=2 \pi R$.

Therefore, $v=2 \pi R / T=2 \pi R v \quad \quad \quad \quad \text{(3.47)}$

In terms of frequency $v$, we have

$$ \begin{aligned} \omega=2 \pi v \\ v=2 \pi R v \\ a_c=4 \pi^2 v^2 R & \quad \quad \quad \quad \text{(3.48)} \end{aligned} $$

**Example 3.9** An insect trapped in a circular groove of radius $12 \mathrm{~cm}$ moves along the groove steadily and completes 7 revolutions in $100 \mathrm{~s}$. (a) What is the angular speed, and the linear speed of the motion? (b) Is the acceleration vector a constant vector ? What is its magnitude?

**Answer** This is an example of uniform circular motion. Here $R=12 \mathrm{~cm}$. The angular speed $\omega$ is given by

$$ \omega=2 \pi / T=2 \pi \quad 7 / 100=0.44 \mathrm{rad} / \mathrm{s} $$

The linear speed $v$ is :

$$ V=\omega R=0.44 \mathrm{~s}^{-1} \quad 12 \mathrm{~cm}=5.3 \mathrm{~cm} \mathrm{~s}^{-1} $$

The direction of velocity $v$ is along the tangent to the circle at every point. The acceleration is directed towards the centre of the circle. Since this direction changes continuously, acceleration here is not a constant vector. However, the magnitude of acceleration is constant:

$$ \begin{aligned} & a=\omega^2 R=\left(0.44 \mathrm{~s}^{-1}\right)^2(12 \mathrm{~cm}) \\ & =2.3 \mathrm{~cm} \mathrm{~s}^{-2} \end{aligned} $$

### Summary

**1.** Scalar quantttes are quantitles with magnitudes only. Examples are distance, speed, mass and temperature.

**2.** Vector quantities are quantities with magnitude and direction both. Examples are displacement, velocity and acceleration. They obey special rules of vector algebra.

**3.** A vector A multiplied by a real number $\lambda$ is also a vector, whose magnitude is $\lambda$ times the magnitude of the vector $\mathbf{A}$ and whose direction is the same or opposite depending upon whether $\lambda$ is positive or negative.

**4.** Two vectors $\mathbf{A}$ and $\mathbf{B}$ may be added graphically using head-to-tail method or parallelogram method.

**5.** Vector addition is commutative:

$$ \mathbf{A}+\mathbf{B}=\mathbf{B}+\mathbf{A} $$

It also obeys the associative law : $$ (\mathbf{A}+\mathbf{B})+\mathbf{C}=\mathbf{A}+(\mathbf{B}+\mathbf{C}) $$

**6.** A null or zero vector is a vector with zero magnitude. Since the magnitude is zero, we don’t have to specify its direction. It has the properties :
$$
\begin{aligned}
\mathbf{A}+\mathbf{0} & =\mathbf{A} \\
\lambda \mathbf{0} & =\mathbf{0} \\
0 \mathbf{A} & =\mathbf{0}
\end{aligned}
$$

**7.** The subtraction of vector $\mathbf{B}$ from $\mathbf{A}$ is defined as the sum of $\mathbf{A}$ and $-\mathbf{B}$ :

$$ \mathbf{A}-\mathbf{B}=\mathbf{A}+(-\mathbf{B}) $$

**8.** A vector $\mathbf{A}$ can be resolved into component along two given vectors $\mathbf{a}$ and $\mathbf{b}$ lying in the same plane :

where $\lambda$ and $\mu$ are real numbers.

$$ \mathbf{A}=\lambda \mathbf{a}+\mu \mathbf{b} $$

**9.** A unit vector associated with a vector $\mathbf{A}$ has magnitude 1 and is along the vector $\mathbf{A}$ :

$$ \hat{\mathbf{n}}=\frac{\mathbf{A}}{|\mathbf{A}|} $$

The unit vectors ɵ ɵ ɵ i, j, k are vectors of unit magnitude and point in the direction of the x-, y-, and z-axes, respectively in a right-handed coordinate system.

**10.** A vector $\mathbf{A}$ can be expressed as

$$ \mathbf{A}=A_x \hat{\mathbf{i}}+A_y \hat{\mathbf{j}} $$ where $A_x, A_y$ are its components along $x$-, and $y$-axes. If vector $\mathbf{A}$ makes an angle $\theta$ with the $x$-axis, then $A_x=A \cos \theta, A_y=A \sin \theta$ and $A=|\mathbf{A}|=\sqrt{A_x^2+A_y^2}, \tan \theta=\frac{A_y}{A_x}$.

**11.** Vectors can be conveniently added using analytical method. If sum of two vectors $\mathbf{A}$ and $\mathbf{B}$, that lie in $x-y$ plane, is $\mathbf{R}$, then :
$$
\mathbf{R}=R_x \hat{\mathbf{i}}+R_y \hat{\mathbf{j}} \text {, where, } R_x=A_x+B_x \text {, and } R_y=A_y+B_y
$$

**12.** The position vector of an object in $x-y$ plane is given by $\mathbf{r}=x \hat{\mathbf{i}}+y \hat{\mathbf{j}}$ and the displacement from position $\mathbf{r}$ to position $\mathbf{r}$ ’ is given by
$$
\begin{aligned}
& \Delta \mathbf{r}=\mathbf{r}^{\prime}-\mathbf{r} \
& =\left(x^{\prime}-x\right) \hat{\mathbf{i}}+\left(y^{\prime}-y\right) \hat{\mathbf{j}} \
& =\Delta x \hat{\mathbf{i}}+\Delta y \hat{\mathbf{j}}
\end{aligned}
$$

**13.** If an object undergoes a displacement $\Delta \mathbf{r}$ in time $\Delta t$, its average velocity is given by $\mathbf{v}=\frac{\Delta \mathbf{r}}{\Delta t}$. The velocity of an object at time $t$ is the limiting value of the average velocity as $\Delta t$ tends to zero :

$\mathbf{v}=\lim\limits_{\Delta t \to 0} \frac{\Delta \mathbf{r}}{\Delta t}=\frac{\mathrm{d} \mathbf{r}}{\mathrm{dt}}$.

It can be written in unit vector notation as :

$\mathbf{v}=v_x \hat{\mathbf{i}}+v_y \hat{\mathbf{j}}+v_z \hat{\mathbf{k}}$ where $v_x=\frac{\mathrm{d} x}{\mathrm{~d} t}, v_y=\frac{\mathrm{d} y}{\mathrm{~d} t}, v_z=\frac{\mathrm{d} z}{\mathrm{~d} t}$

When position of an object is plotted on a coordinate system, $\mathbf{v}$ is always tangent to the curve representing the path of the object.

**14.** If the velocity of an object changes from $\mathbf{v}$ to $\mathbf{v}^{\prime}$ in time $\Delta t$, then its average acceleration is given by: $\overline{\mathbf{a}}=\frac{\mathbf{v}-\mathbf{v}^{\prime}}{\Delta t}=\frac{\Delta \mathbf{v}}{\Delta t}$ The acceleration a at any time $t$ is the limiting value of $\overline{\mathbf{a}}$ as $\Delta t \rightarrow 0$ :

$$ \mathbf{a}=\lim\limits_{\Delta t \rightarrow 0} \frac{\Delta \mathbf{v}}{\Delta t}=\frac{\mathrm{d} \mathbf{v}}{\mathrm{d} t} $$

In component form, we have :

$\mathbf{a}=a_x \hat{\mathbf{i}}+a_y \hat{\mathbf{j}}+a_z \hat{\mathbf{k}}$

where,

$a_x=\frac{d v_x}{d t}, a_y=\frac{d v_y}{d t}, a_z=\frac{d v_z}{d t}$

**15.** If an object is moving in a plane with constant acceleration $a=|\mathbf{a}|=\sqrt{a_x^2+a_y^2}$ and its position vector at time $t=0$ is $\mathbf{r}_0$, then at any other time $t$, it will be at a point given by:

$$ \mathbf{r}=\mathbf{r_o}+\mathbf{v_o} t+\frac{1}{2} \mathbf{a} t^2 $$

and its velocity is given by :

$$ \mathbf{v}=\mathbf{v}_0+\mathbf{a} t $$

where $\mathbf{v}_{\mathrm{o}}$ is the velocity at time $t=0$

In component form :

$$ \begin{aligned} & x=x_o+v_{o x} t+\frac{1}{2} a_x t^2 \\ & y=y_0+v_{o y} t+\frac{1}{2} a_y t^2 \\ & v_x=v_{o x}+a_x t \\ & v_y=v_{o y}+a_y t \end{aligned} $$

Motion in a plane can be treated as superposition of two separate simultaneous onedimensional motions along two perpendicular directions*

**16.** An object that is in flight after being projected is called a projectile. If an object is projected with initial velocity $\mathbf{v_o}$, making an angle $\theta_0$ with $x$-axis and if we assume its initial position to coincide with the origin of the coordinate system, then the position and velocity of the projectile at time $t$ are given by :

$$ \begin{gathered} x=\left(v_o \cos \theta_o\right) t \\ y=\left(v_o \sin \theta_o\right) t-(1 / 2) g t^2 \\ v_x=v_{a x}=v_o \cos \theta_o \\ v_y=v_o \sin \theta_o-g t \end{gathered} $$

The path of a projectile is parabolic and is given by :

$$ y=\left(\tan \theta_0\right) x-\frac{g x^2}{2\left(v_o \cos \theta_o\right)^2} $$

$$ h_m=\frac{\left(v_o \sin \theta_o\right)^2}{2 g} $$

The time taken to reach this height is :

$$ t_m=\frac{v_o \sin \theta_o}{g} $$

The horizontal distance travelled by a projectile from its initial position to the position it passes $y=0$ during its fall is called the range, $R$ of the projectile. It is : $$ R=\frac{v_o^2}{g} \sin 2 \theta_o $$

**17.** When an object follows a circular path at constant speed, the motion of the object is called uniform circular motion. The magnitude of its acceleration is $a_c=v^2 / R$. The direction of $a_c$ is always towards the centre of the circle.
The angular speed $\omega$, is the rate of change of angular distance. It is related to velocity $v$ by $v=\omega R$. The acceleration is $a_c=\omega^2 R$.
If $T$ is the time period of revolution of the object in circular motion and $v$ is its frequency, we have $\omega=2 \pi v, v=2 \pi v \mathrm{R}, a_c=4 \pi^2 v^2 R$

Phyelon guntity |
Eymbol | Dlmennioas | Unft | Remar. 3 |
---|---|---|---|---|

Position vector | $\mathbf{r}$ | $[\mathrm{L}]$ | $\mathrm{m}$ | Vector. It may be denoted by any other symbol as well. |

Displacement | $\Delta \mathbf{r}$ | [L] | $\mathrm{m}$ | - do - |

Velocity | [LT | $\mathrm{m} \mathrm{s}^{-1}$ | ||

(a) Average | $\overline{\mathbf{v}}$ | $=\frac{\Delta \mathbf{r}}{\Delta t}$, vector | ||

(b) Instantaneous | $\mathbf{v}$ | $=\frac{\mathrm{dr}}{\mathrm{d} t}$, vector | ||

Acceleration | $\left[\mathrm{LT}^{-2}\right]$ | $\mathrm{m} \mathrm{s}^{-2}$ | ||

(a) Average | $\overline{\mathbf{a}}$ | $=\frac{\Delta \boldsymbol{v}}{}$, vector | ||

(b) Instantaneous | a | $\nu$ | $=\frac{\mathrm{d} \mathbf{v}}{1}$, vector | |

Projectile motion | ||||

(a) Time of max. height |
$t_{\mathrm{m}}$ | $[\mathrm{T}]$ | $\mathrm{s}$ | $=\frac{v_0 \sin \theta_0}{g}$ |

(b) Max. height | $h_{\mathrm{m}}$ | [L] | $\mathrm{m}$ | $=\frac{\left(v_0 \sin \theta_0\right)^2}{2 g}$ |

(c) Horizontal range | $R$ | [L] | $\mathrm{m}$ | $=\frac{v_0^2 \sin 2 \theta_0}{g}$ |

Circular motion (a) Angular speed |
$\omega$ | $\left[\mathrm{T}^{-1}\right]$ | $\mathrm{rad} / \mathrm{s}$ | $=\frac{\Delta \theta}{\Delta t}=\frac{v}{r}$ |

(b) Centripetal acceleration |
$a_e$ | $\left[\mathrm{LT}^{-2}\right]$ | $\mathrm{m} \mathrm{s}^{-2}$ | $=\frac{v^2}{r}$ |

### POINTS TO PONDER

**1.** The path length traversed by an object between two points is, in general, not the same as the magnitude of displacement. The displacement depends only on the end points; the path length (as the name implies) depends on the actual path. The two quantities are equal only if the object does not change its direction during the course of motion. In all other cases, the path length is greater than the magnitude of displacement.

**2.** In view of point 1 above, the average speed of an object is greater than or equal to the magnitude of the average velocity over a given time interval. The two are equal only if the path length is equal to the magnitude of displacement.

**3.** The vector equations (3.33a) and (3.34a) do not involve any choice of axes. Of course, you can always resolve them along any two independent axes.

**4.** The kinematic equations for uniform acceleration do not apply to the case of uniform circular motion since in this case the magnitude of acceleration is constant but its direction is changing.

**5.** An object subjected to two velocities $\mathbf{v_1}$ and $\mathbf{v_2}$ has a resultant velocity $\mathbf{v}= \mathbf{v_1} +\mathbf{v_2}$. Take care to distinguish it from velocity of object 1 relative to velocity of object $2: \mathbf{v}_{12}=\mathbf{v}_1-\mathbf{v_2}$. Here $\mathbf{v_1}$ and $\mathbf{v_2}$ are velocities with reference to some common reference frame.

**6.** The resultant acceleration of an object in circular motion is towards the centre only if the speed is constant.

**7.** The shape of the trajectory of the motion of an object is not determined by the acceleration alone but also depends on the initial conditions of motion ( initial position and initial velocity). For example, the trajectory of an object moving under the same acceleration due to gravity can be a straight line or a parabola depending on the initial conditions.

### Exercises

**3.1** State, for each of the following physical quantities, if it is a scalar or a vector :
volume, mass, speed, acceleration, density, number of moles, velocity, angular frequency, displacement, angular velocity.

## Show Answer

**Answer**

Scalar: Volume, mass, speed, density, number of moles, angular frequency

Vector: Acceleration, velocity, displacement, angular velocity

A scalar quantity is specified by its magnitude only. It does not have any direction associated with it. Volume, mass, speed, density, number of moles, and angular frequency are some of the scalar physical quantities.

A vector quantity is specified by its magnitude as well as the direction associated with it. Acceleration, velocity, displacement, and angular velocity belong to this category.

**3.2** Pick out the two scalar quantities in the following list :
force, angular momentum, work, current, linear momentum, electric field, average velocity, magnetic moment, relative velocity.

## Show Answer

**Answer**

Work and current are scalar quantities.

Work done is given by the dot product of force and displacement. Since the dot product of two quantities is always a scalar, work is a scalar physical quantity.

Current is described only by its magnitude. Its direction is not taken into account. Hence, it is a scalar quantity.

**3.3** Pick out the only vector quantity in the following list :
Temperature, pressure, impulse, time, power, total path length, energy, gravitational potential, coefficient of friction, charge.

## Show Answer

**Answer**

Impulse

Impulse is given by the product of force and time. Since force is a vector quantity, its product with time (a scalar quantity) gives a vector quantity.

**3.4** State with reasons, whether the following algebraic operations with scalar and vector physical quantities are meaningful :

(a) adding any two scalars, (b) adding a scalar to a vector of the same dimensions , (c) multiplying any vector by any scalar, (d) multiplying any two scalars, (e) adding any two vectors, (f) adding a component of a vector to the same vector.

## Show Answer

**Answer**

**(a)** Meaningful

**(b)** Not Meaningful

**(c)** Meaningful

**(d)** Meaningful

**(e)** Meaningful

**(f)** Meaningful

**Explanation:**

**(a)** The addition of two scalar quantities is meaningful only if they both represent the same physical quantity.

**(b)** The addition of a vector quantity with a scalar quantity is not meaningful.

**(c)** A scalar can be multiplied with a vector. For example, force is multiplied with time to give impulse.

**(d)** A scalar, irrespective of the physical quantity it represents, can be multiplied with another scalar having the same or different dimensions.

**(e)** The addition of two vector quantities is meaningful only if they both represent the same physical quantity.

**(f)** A component of a vector can be added to the same vector as they both have the same dimensions.

**3.5** Read each statement below carefully and state with reasons, if it is true or false : (a) The magnitude of a vector is always a scalar, (b) each component of a vector is always a scalar, (c) the total path length is always equal to the magnitude of the displacement vector of a particle. (d) the average speed of a particle (defined as total path length divided by the time taken to cover the path) is either greater or equal to the magnitude of average velocity of the particle over the same interval of time, (e) Three vectors not lying in a plane can never add up to give a null vector.

## Show Answer

**Answer**

**(a)** True

**(b)** False

**(c)** False

**(d)** True

**(e)** True

**Explanation:**

**(a)** The magnitude of a vector is a number. Hence, it is a scalar.

**(b)** Each component of a vector is also a vector.

**(c)** Total path length is a scalar quantity, whereas displacement is a vector quantity. Hence, the total path length is always greater than the magnitude of displacement. It becomes equal to the magnitude of displacement only when a particle is moving in a straight line.

**(d)** It is because of the fact that the total path length is always greater than or equal to the magnitude of displacement of a particle.

**(e)** Three vectors, which do not lie in a plane, cannot be represented by the sides of a triangle taken in the same order.

**3.6** Establish the following vector inequalities geometrically or otherwise :

(a) $|\mathbf{a}+\mathbf{b}| \leq|\mathbf{a}|+|\mathbf{b}|$

(b) $|\mathbf{a}+\mathbf{b}| \geq|| \mathbf{a}|-| \mathbf{b}||$

(c) $|\mathrm{a}-\mathrm{b}| \leq|\mathrm{a}|+|\mathrm{b}|$

(d) $|\mathbf{a}-\mathbf{b}| \geq|| \mathbf{a}|-| \mathbf{b}||$

When does the equality sign above apply?

## Show Answer

**Answer**

Let two vectors $\vec{a}$ and $\vec{b}$ be represented by the adjacent sides of a parallelogram OMNP, as shown in the given figure.

Here, we can write:

$$ \begin{align*} & |\overrightarrow{{}OM}|=|\vec{a}| \tag{i} \end{align*} $$

$$ \begin{align*} & |\overrightarrow{{}MN}|=|\overrightarrow{{}OP}|=|\vec{b}| \tag{ii}\\ & |\overrightarrow{{}ON}|=|\vec{a}+\vec{b}| \tag{iii} \end{align*} $$

In a triangle, each side is smaller than the sum of the other two sides.

Therefore, in $\triangle OMN$, we have:

$ON<(OM+MN)$

$$|\vec{a}+\vec{b}|<|\vec{a}|+|\vec{b}| \tag{iv}$$

If the two vectors $\vec{a}$ and $\vec{b}$ act along a straight line in the same direction, then we can write:

$$ |\vec{a}+\vec{b}|=|\vec{a}|+|\vec{b}| \tag{iv}$$

Combining equations (iv) and (v), we get:

$|\vec{a}+\vec{b}| \leq|\vec{a}|+|\vec{b}|$

Let two vectors $\vec{a}$ and $\vec{b}$ be represented by the adjacent sides of a parallelogram OMNP, as shown in the given figure.

Here, we have:

$$ \begin{align*} & |\overrightarrow{{}OM}|=|\vec{a}| \tag{i} \end{align*} $$

$$ \begin{align*} & |\overrightarrow{{}MN}|=|\overrightarrow{{}OP}|=|\vec{b}| \tag{ii} \\ & |\overrightarrow{{}ON}|=|\vec{a}+\vec{b}| \tag{iii} \end{align*} $$

In a triangle, each side is smaller than the sum of the other two sides.

Therefore, in $\triangle OMN$, we have:

$ \begin{aligned} & ON+MN>OM \\ & ON+OM>MN \\ & |\overrightarrow{{}ON}|>|\overrightarrow{{}OM}-\overrightarrow{{}OP}| \quad(\because OP=MN) \\ & |\vec{a}+\vec{b}|>|| \vec{a}|-| \vec{b}|| _{\ldots(i v)} \end{aligned} $

If the two vectors $\vec{a}$ and $\vec{b}$ act along a straight line in the same direction, then we can write:

$|\vec{a}+\vec{b}|=|| \vec{a}|-| \vec{b}|| _{\ldots(v)}$

Combining equations (iv) and (v), we get:

$ |\vec{a}+\vec{b}| \geq|| \vec{a}|-| \vec{b}|| $

Let two vectors $\vec{a}$ and $\vec{b}$ be represented by the adjacent sides of a parallelogram PORS, as shown in the given figure.

Here we have:

$$ \begin{align*} & |\overrightarrow{{}OR}|=|\overrightarrow{{}PS}|=|\vec{b}| \tag{i} \end{align*} $$

$$ \begin{align*} & |\overrightarrow{{}OP}|=|\vec{a}| \tag{ii} \end{align*} $$

In a triangle, each side is smaller than the sum of the other two sides. Therefore, in $\triangle OPS$, we have:

$$ \begin{align*} & OS<OP+PS \end{align*} $$

$$ \begin{align*} & |\vec{a}-\vec{b}|<|\vec{a}|+|-\vec{b}| \\ & |\vec{a}-\vec{b}|<|\vec{a}|+|\vec{b}| \tag{iii} \end{align*} $$

If the two vectors act in a straight line but in opposite directions, then we can write:

$$ \begin{equation*} |\vec{a}-\vec{b}|=|\vec{a}|+|\vec{b}| \tag{iv} \end{equation*} $$

Combining equations (iii) and (iv), we get:

$ |\vec{a}-\vec{b}| \leq|\vec{a}|+|\vec{b}| $

Let two vectors $\vec{a}$ and $\vec{b}$ be represented by the adjacent sides of a parallelogram PORS, as shown in the given figure.

The following relations can be written for the given parallelogram.

$$ \begin{align*} & OS+PS>OP \tag{i}\\ & OS>OP-PS \tag{ii}\\ & |\vec{a}-\vec{b}|>|\vec{a}|-|\vec{b}| \tag{iii} \end{align*} $$

The quantity on the LHS is always positive and that on the RHS can be positive or negative. To make both quantities positive, we take modulus on both sides as:

$$ \begin{align*} & || \vec{a}-\vec{b}||>|| \vec{a}|-| \vec{b}|| \\ & |\vec{a}-\vec{b}|>|| \vec{a}|-| \vec{b}|| \tag{iv} \end{align*} $$

If the two vectors act in a straight line but in the opposite directions, then we can write:

$$ \begin{equation*} |\vec{a}-\vec{b}|=| \vec{a}|-| \vec{b}|| \tag{v} \end{equation*} $$

Combining equations (iv) and (v), we get:

$|\vec{a}-\vec{b}| \geq|| \vec{a}|-| \vec{b}||$

**3.7** Given $\mathbf{a}+\mathbf{b}+\mathbf{c}+\mathbf{d}=\mathbf{0}$, which of the following statements are correct :

(a) a, b, c, and $\mathbf{d}$ must each be a null vector,

(b) The magnitude of $(\mathbf{a}+\mathbf{c})$ equals the magnitude of (b + d),

(c) The magnitude of a can never be greater than the sum of the magnitudes of $\mathbf{b}, \mathbf{c}$, and $\mathbf{d}$,

(d) $\mathbf{b}+\mathbf{c}$ must lie in the plane of $\mathbf{a}$ and $\mathbf{d}$ if $\mathbf{a}$ and $\mathbf{d}$ are not collinear, and in the line of $\mathbf{a}$ and $\mathbf{d}$, if they are collinear ?

## Show Answer

**Answer**

(a) Incorrect

In order to make $\mathbf{a}+\mathbf{b}+\mathbf{c}+\mathbf{d}=\mathbf{0}$, it is not necessary to have all the four given vectors to be null vectors. There are many other combinations which can give the sum zero.

(b) Correct

$\mathbf{a}+\mathbf{b}+\mathbf{c}+\mathbf{d}=\mathbf{0}$

$\mathbf{a}+\mathbf{c}=-(\mathbf{b}+\mathbf{d})$

Taking modulus on both the sides, we get:

$|\mathbf{a}+\mathbf{c}|=|-(\mathbf{b}+\mathbf{d})|=|\mathbf{b}+\mathbf{d}|$

Hence, the magnitude of $(\mathbf{a}+\mathbf{c})$ is the same as the magnitude of $(\mathbf{b}+\mathbf{d})$.

(c) Correct

$\mathbf{a}+\mathbf{b}+\mathbf{c}+\mathbf{d}=\mathbf{0}$

$\mathbf{a}=(\mathbf{b}+\mathbf{c}+\mathbf{d})$

Taking modulus both sides, we get:

$|\mathbf{a}|=|\mathbf{b}+\mathbf{c}+\mathbf{d}|$

$|\mathbf{a}| \leq|\mathbf{a}|+|\mathbf{b}|+|\mathbf{c}| \ldots(i)$

Equation (i) shows that the magnitude of a is equal to or less than the sum of the magnitudes of $\mathbf{b}, \mathbf{c}$, and $\mathbf{d}$.

Hence, the magnitude of vector $a$ can never be greater than the sum of the magnitudes of $\mathbf{b}, \mathbf{c}$, and $\mathbf{d}$.

(d) Correct

For $\mathbf{a}+\mathbf{b}+\mathbf{c}+\mathbf{d}=0$

$\mathbf{a}+(\mathbf{ b}+\mathbf{c})+\mathbf{d}=0$

The resultant sum of the three vectors $\mathbf{a},(\mathbf{b}+\mathbf{c})$, and $\mathbf{d}$ can be zero only if $(\mathbf{b}+\mathbf{c})$ lie in a plane containing a and $\mathbf{d}$, assuming that these three vectors are represented by the three sides of a triangle.

If $\mathbf{a}$ and $\mathbf{d}$ are collinear, then it implies that the vector $(\mathbf{b}+\mathbf{c})$ is in the line of $\mathbf{a}$ and $\mathbf{d}$. This implication holds only then the vector sum of all the vectors will be zero.

**3.8** Three girls skating on a circular ice ground of radius $200 \mathrm{~m}$ start from a point $P$ on the edge of the ground and reach a point Q diametrically opposite to $P$ following different paths as shown in Fig. 3.19. What is the magnitude of the displacement vector for each? For which girl is this equal to the actual length of path skate?

## Show Answer

**Answer**

Displacement is given by the minimum distance between the initial and final positions of a particle. In the given case, all the girls start from point $P$ and reach point $Q$. The magnitudes of their displacements will be equal to the diameter of the ground.

Radius of the ground $=200 m$

Diameter of the ground $=2 \times 200=400 m$

Hence, the magnitude of the displacement for each girl is $400 m$. This is equal to the actual length of the path skated by girl B.

**3.9** A cyclist starts from the centre $O$ of a circular park of radius $1 \mathrm{~km}$, reaches the edge $P$ of the park, then cycles along the circumference, and returns to the centre along QO as shown in Fig. 3.20. If the round trip takes $10 \mathrm{~min}$, what is the (a) net displacement, (b) average velocity, and (c) average speed of the cyclist?

**Fig. 3.20**

## Show Answer

**Answer**

Displacement is given by the minimum distance between the initial and final positions of a body. In the given case, the cyclist comes to the starting point after cycling for 10 minutes. Hence, his net displacement is zero.

Average velocity is given by the relation:

Average velocity $=\frac{\text{ Net displacement }}{\text{ Total time }}$

Since the net displacement of the cyclist is zero, his average velocity will also be zero.

Average speed of the cyclist is given by the relation:

Average speed $=\frac{\text{ Total path length }}{\text{ Total time }}$

Total path length $=OP+PQ+QO$

$=1+\frac{1}{4}(2 \pi \times 1)+1$

$=2+\frac{1}{2} \pi=3.570 km$

Time taken $=10 \min =\frac{10}{60}=\frac{1}{6} h$

$\therefore$ Average speed

$ =\frac{3.570}{\frac{1}{6}}=21.42 km / h $

**3.10** On an open ground, a motorist follows a track that turns to his left by an angle of $60^{\circ}$ after every $500 \mathrm{~m}$. Starting from a given turn, specify the displacement of the motorist at the third, sixth and eighth turn. Compare the magnitude of the displacement with the total path length covered by the motorist in each case.

## Show Answer

**Answer**

The path followed by the motorist is a regular hexagon with side $500 m$, as shown in the given figure

Let the motorist start from point $P$.

The motorist takes the third turn at $S$.

$\therefore$ Magnitude of displacement $=PS=PV+VS=500+500=1000 m$

Total path length $=PQ+QR+RS=500+500+500=1500 m$

The motorist takes the sixth turn at point $P$, which is the starting point.

$\therefore$ Magnitude of displacement $=0$

Total path length $=PQ+QR+RS+ST+TU+UP$

$=500+500+500+500+500+500=3000 m$

The motorist takes the eight turn at point $R$

$\therefore$ Magnitude of displacement $=PR$

$ \begin{aligned} & =\sqrt{PQ^{2}+QR^{2}+2(PQ) \cdot(QR) \cos 60^{\circ}} \\ & =\sqrt{500^{2}+500^{2}+(2 \times 500 \times 500 \times \cos 60^{\circ})} \\ & =\sqrt{250000+250000+(500000 \times \frac{1}{2})} \\ & =866.03 m \\ & \beta=\tan ^{-1}(\frac{500 \sin 60^{\circ}}{500+500 \cos 60^{\circ}})=30^{\circ} \end{aligned} $

Therefore, the magnitude of displacement is $866.03 m$ at an angle of $30^{\circ}$ with PR.

Total path length $=$ Circumference of the hexagon $+PQ+QR$

$=6 \times 500+500+500=4000 m$

The magnitude of displacement and the total path length corresponding to the required turns is shown in the given table

Turn | Magnitude of displacement (m) | Total path length (m) |
---|---|---|

Third | 1000 | 1500 |

Sixth | 0 | 3000 |

Eighth | $866.03 ; 30^{\circ}$ | 4000 |

**3.11** A passenger arriving in a new town wishes to go from the station to a hotel located $10 \mathrm{~km}$ away on a straight road from the station. A dishonest cabman takes him along a circuitous path $23 \mathrm{~km}$ long and reaches the hotel in $28 \mathrm{~min}$. What is

(a) the average speed of the taxi,

(b) the magnitude of average velocity? Are the two equal ?

## Show Answer

**Answer**

Total distance travelled $=23 km$

Total time taken $=28 \min =\frac{28}{60} h$

$\therefore$ Average speed of the taxi $=\frac{\text{ Total distance travelled }}{\text{ Total time taken }}$

$=\frac{23}{(\frac{28}{60})}=49.29 km / h$

Distance between the hotel and the station $=10 km=$ Displacement of the car

$=\frac{10}{28}=21.43 km / h$

$\therefore$ Average velocity

60

Therefore, the two physical quantities (averge speed and average velocity) are not equal.

**3.12** The ceiling of a long hall is $25 \mathrm{~m}$ high. What is the maximum horizontal distance that a ball thrown with a speed of $40 \mathrm{~m} \mathrm{~s}^{-1}$ can go without hitting the ceiling of the hall ?

## Show Answer

**Answer**

Speed of the ball, $u=40 m / s$

Maximum height, $h=25 m$

In projectile motion, the maximum height reached by a body projected at an angle $\theta$, is given by the relation:

$h=\frac{u^{2} \sin ^{2} \theta}{2 g}$

$25=\frac{(40)^{2} \sin ^{2} \theta}{2 \times 9.8}$

$\sin ^{2} \theta=0.30625$ $\sin \theta=0.5534$

$\therefore \theta=\sin ^{-1}(0.5534)=33.60^{\circ}$

Horizontal range, $R=\frac{u^{2} \sin 2 \theta}{g}$

$=\frac{(40)^{2} \times \sin 2 \times 33.60}{9.8}$

$=\frac{1600 \times \sin 67.2}{9.8}$

$=\frac{1600 \times 0.922}{9.8}=150.53 m$

**3.13** A cricketer can throw a ball to a maximum horizontal distance of $100 \mathrm{~m}$. How much high above the ground can the cricketer throw the same ball?

## Show Answer

**Answer**

Maximum horizontal distance, $R=100 m$

The cricketer will only be able to throw the ball to the maximum horizontal distance when the angle of projection is $45^{\circ}$, i.e., $\theta=45^{\circ}$.

The horizontal range for a projection velocity $v$, is given by the relation:

$$ \begin{align*} & R=\frac{u^{2} \sin 2 \theta}{g} \\ & 100=\frac{u^{2}}{g} \sin 90^{\circ} \\ & \frac{u^{2}}{g}=100 \tag{i} \end{align*} $$

The ball will achieve the maximum height when it is thrown vertically upward. For such motion, the final velocity $v$ is zero at the maximum height $H$.

Acceleration, $a=-g$

Using the third equation of motion:

$$ \begin{aligned} & v^{2}-u^{2}=-2 g H \\ & H=\frac{1}{2} \times \frac{u^{2}}{g}=\frac{1}{2} \times 100=50 m \end{aligned} $$

**3.14** A stone tied to the end of a string $80 \mathrm{~cm}$ long is whirled in a horizontal circle with a constant speed. If the stone makes 14 revolutions in $25 \mathrm{~s}$, what is the magnitude and direction of acceleration of the stone?

## Show Answer

**Answer**

Length of the string, $l=80 cm=0.8 m$

Number of revolutions $=14$

Time taken $=25 s$

Frequency, $\quad v=\frac{\text{ Number of revolutions }}{\text{ Time taken }}=\frac{14}{25} Hz$

Angular frequency, $\omega=2 \pi \nu$

$=2 \times \frac{22}{7} \times \frac{14}{25}=\frac{88}{25} rad s^{-1}$

Centripetal acceleration, $a_c=\omega^{2} r$

$=(\frac{88}{25})^{2} \times 0.8$

$=9.91 m / s^{2}$

The direction of centripetal acceleration is always directed along the string, toward the centre, at all points.

**3.15** An aircraft executes a horizontal loop of radius $1.00 \mathrm{~km}$ with a steady speed of 900 $\mathrm{km} / \mathrm{h}$. Compare its centripetal acceleration with the acceleration due to gravity.

## Show Answer

**Answer**

Radius of the loop, $r=1 km=1000 m$

Speed of the aircraft, $v=900 km / h=900 \times \frac{5}{18}=250 m / s$

Centripetal acceleration, $a_c=\frac{v^{2}}{r}$

$ =\frac{(250)^{2}}{1000}=62.5 m / s^{2} $

Acceleration due to gravity, $g=9.8 m / s^{2}$

$ \frac{a_c}{g}=\frac{62.5}{9.8}=6.38 $

$ a_c=6.38 g $

**3.16** Read each statement below carefully and state, with reasons, if it is true or false :

(a) The net acceleration of a particle in circular motion is always along the radius of the circle towards the centre

(b) The velocity vector of a particle at a point is always along the tangent to the path of the particle at that point

(c) The acceleration vector of a particle in uniform circular motion averaged over one cycle is a null vector

## Show Answer

**Answer**

**(a)** False

The net acceleration of a particle in circular motion is not always directed along the radius of the circle toward the centre. It happens only in the case of uniform circular motion.

**(b)** True

At a point on a circular path, a particle appears to move tangentially to the circular path. Hence, the velocity vector of the particle is always along the tangent at a point.

**(c)** True

In uniform circular motion (UCM), the direction of the acceleration vector points toward the centre of the circle. However, it constantly changes with time. The average of these vectors over one cycle is a null vector.

**3.17** The position of a particle is given by
$$ \mathbf{r}=3.0 t \hat{\mathbf{i}}-2.0 t^2 \hat{\mathbf{j}}+4.0 \hat{\mathbf{k}} \mathrm{m}
$$where $t$ is in seconds and the coefficients have the proper units for $\mathbf{r}$ to be in metres.

(a) Find the $\mathbf{v}$ and $\mathbf{a}$ of the particle? (b) What is the magnitude and direction of velocity of the particle at $t=2.0 \mathrm{~s}$ ?

## Show Answer

**Answer**

$\vec{v}(t)=(3.0 \hat{\mathbf{i}}-4.0 t \hat{\mathbf{j}}) ; \vec{a}=-4.0 \hat{\mathbf{j}}$

The position of the particle is given by:

$\vec{r}=3.0 t \hat{\mathbf{i}}-2.0 t^{2} \hat{\mathbf{j}}+4.0 \hat{\mathbf{k}}$

Velocity $\vec{v}$, of the particle is given as:

$\vec{v}=\frac{d \vec{r}}{d t}=\frac{d}{d t}(3.0 t \hat{\mathbf{i}}-2.0 t^{2} \hat{\mathbf{j}}+4.0 \hat{\mathbf{k}})$

$\therefore \vec{v}=3.0 \hat{\mathbf{i}}-4.0 t \hat{\mathbf{j}}$

Acceleration $\vec{a}$, of the particle is given as:

$\vec{a}=\frac{d \vec{v}}{d t}=\frac{d}{d t}(3.0 \hat{\mathbf{i}}-4.0 t \hat{\mathbf{j}})$

$\therefore \vec{a}=-4.0 \hat{\mathbf{j}}$

$8.54 m / s, 69.45^{\circ}$ below the $x$-axis

We have velocity vector, $\vec{v}=3.0 \hat{\mathbf{i}}-4.0 t \hat{\mathbf{j}}$

At $t=2.0 s$ :

$\vec{v}=3.0 \hat{\mathbf{i}}-8.0 \hat{\mathbf{j}}$

The magnitude of velocity is given by:

$|\vec{v}|=\sqrt{3^{2}+(-8)^{2}}=\sqrt{73}=8.54 m / s$

Direction, $\theta=\tan ^{-1}(\frac{v_y}{v_x})$

$=\tan ^{-1}(\frac{-8}{3})=-\tan ^{-1}(2.667)$

$=-69.45^{\circ}$

The negative sign indicates that the direction of velocity is below the $x$-axis.

**3.18** A particle starts from the origin at $t=0 \mathrm{~s}$ with a velocity of $10.0 \hat{\mathbf{j}} \mathrm{m} / \mathrm{s}$ and moves in the $x-y$ plane with a constant acceleration of $(8.0 \hat{\mathbf{i}}+2.0 \hat{\mathbf{j}}) \mathrm{m} \mathrm{s}^{-2}$.

(a) At what time is the $x$-coordinate of the particle $16 \mathrm{~m}$ ? What is the $y$-coordinate of the particle at that time?

(b) What is the speed of the particle at the time?

## Show Answer

**Answer**

Velocity of the particle, $\vec{v}=10.0 \hat{\mathbf{j}} m / s$

Acceleration of the particle $\vec{a}=(8.0 \hat{\mathbf{i}}+2.0 \hat{\mathbf{j}})$

Also,

$ \vec{a}=\frac{d \vec{v}}{d t}=8.0 \hat{\mathbf{i}}+2.0 \hat{\mathbf{j}} $

But,

$d \vec{v}=(8.0 \hat{\mathbf{i}}+2.0 \hat{\mathbf{j}}) d t$

Integrating both sides:

$\vec{v}(t)=8.0 t \hat{\mathbf{i}}+2.0 t \hat{\mathbf{j}}+\vec{u}$

Where,

$\vec{u}=$ Velocity vector of the particle at $t=0$

$\vec{v}=$ Velocity vector of the particle at time $t$

But, $\vec{v}=\frac{d \vec{r}}{d t}$

$d \vec{r}=\vec{v} d t=(8.0 t \hat{\mathbf{i}}+2.0 t \hat{\mathbf{j}}+\vec{u}) d t$

Integrating the equations with the conditions: at $t=0 ; r=0$ and at $t=t ; r=r$

$ \begin{aligned} \vec{r} & =\vec{u} t+\frac{1}{2} 8.0 t^{2} \hat{\mathbf{i}}+\frac{1}{2} \times 2.0 t^{2} \hat{\mathbf{j}} \\ & =\vec{u} t+4.0 t^{2} \hat{\mathbf{i}}+t^{2} \hat{\mathbf{j}} \\ & =(10.0 \hat{\mathbf{j}}) t+4.0 t^{2} \hat{\mathbf{i}}+t^{2} \hat{\mathbf{j}} \\ x & \hat{\mathbf{i}}+y \hat{\mathbf{j}}=4.0 t^{2} \hat{\mathbf{i}}+(10 t+t^{2}) \hat{\mathbf{j}} \end{aligned} $

Since the motion of the particle is confined to the $x-y$ plane, on equating the coefficients of $\hat{\mathbf{i}}$ and $\hat{\mathbf{j}}$, we get:

$x=4 t^{2}$

$t=(\frac{x}{4})^{\frac{1}{2}}$

And $y=10 t+t^{2}$

When $x=16 m$ :

$t=(\frac{16}{4})^{\frac{1}{2}}=2 s$

$\therefore y=10 \times 2+(2)^{2}=24 m$

Velocity of the particle is given by:

$ \begin{aligned} & \vec{v}(t)=8.0 t \hat{\mathbf{i}}+2.0 t \hat{\mathbf{j}}+\vec{u} \\ & \text{ at } t=2 s \\ & \vec{v}(t)=8.0 \times 2 \hat{\mathbf{i}}+2.0 \times 2 \hat{\mathbf{j}}+10 \hat{\mathbf{j}} \\ & \quad=16 \hat{\mathbf{i}}+14 \hat{\mathbf{j}} \end{aligned} $

$\therefore$ Speed of the particle:

$ \begin{aligned} |\vec{v}| & =\sqrt{(16)^{2}+(14)^{2}} \\ & =\sqrt{256+196}=\sqrt{452} \\ & =21.26 m / s \end{aligned} $

**3.19** $\hat{\mathbf{i}}$ and $\hat{\mathbf{j}}$ are unit vectors along $x$ - and $y$-axis respectively. What is the magnitude and direction of the vectors $\hat{\mathbf{i}}+\hat{\mathbf{j}}$, and $\hat{\mathbf{i}}-\hat{\mathbf{j}}$ ? What are the components of a vector $\mathbf{A}=2 \hat{\mathbf{i}}+3 \hat{\mathbf{j}}$ along the directions of $\hat{\mathbf{i}}+\hat{\mathbf{j}}$ and $\hat{\mathbf{i}}-\hat{\mathbf{j}}$ ? [You may use graphical method]

## Show Answer

**Answer**

Consider a vector $\vec{P}$, given as:

$ \begin{aligned} & \stackrel{harpoonup}{P}=\hat{\mathbf{i}}+\hat{\mathbf{j}} \\ & P_x \hat{\mathbf{i}}+P_y \hat{\mathbf{j}}=\hat{\mathbf{i}}+\hat{\mathbf{j}} \end{aligned} $

On comparing the components on both sides, we get:

$$ \begin{align*} & P_x=P_y=1 \\ & \overrightarrow{{}|P|}=\sqrt{P_x^{2}+P_y^{2}}=\sqrt{1^{2}+1^{2}}=\sqrt{2} \tag{i} \end{align*} $$

Hence, the magnitude of the vector $\hat{\mathbf{i}}+\hat{\mathbf{j}}$ is $\sqrt{2}$.

Let $\theta$ be the angle made by the vector $\vec{P}$, with the $x$-axis, as shown in the following figure.

$$\therefore \tan \theta=(\frac{P_y}{P_x})$$

$$\theta=\tan ^{-1}(\frac{1}{1})=45^{\circ} \tag{ii}$$

Hence, the vector $\hat{\mathbf{i}}+\hat{\mathbf{j}}$ makes an angle of $45^{\circ}$ with the $x$-axis.

Let $\vec{Q}=\hat{\mathbf{i}}-\hat{\mathbf{j}}$

$Q_x \hat{\mathbf{i}}-Q_y \hat{\mathbf{j}}=\hat{\mathbf{i}}-\hat{\mathbf{j}}$

$Q_x=Q_y=1$

$|\vec{Q}|=\sqrt{Q_x^{2}+Q_y^{2}}=\sqrt{2} \quad \quad \quad \quad \quad (iii)$

Hence, the magnitude of the vector $\hat{\mathbf{i}}-\hat{\mathbf{j}}$ is $\sqrt{2}$.

Let $\theta$ be the angle made by the vector $\vec{Q}$, with the $x$-axis, as shown in the following figure.

$\therefore \tan \theta=(\frac{Q_y}{Q_x})$

$\theta=-\tan ^{-1}(-\frac{1}{1})=-45^{\circ}\quad \quad \quad \quad \quad (iv)$

Hence, the vector $\hat{\mathbf{i}}-\hat{\mathbf{j}}$ makes an angle of $-45^{\circ}$ with the $x$-axis.

It is given that:

$ \begin{aligned} & \vec{A}=2 \hat{\mathbf{i}}+3 \hat{\mathbf{j}} \\ & A_x \hat{\mathbf{i}}+A_y \hat{\mathbf{j}}=2 \hat{\mathbf{i}}+3 \hat{\mathbf{j}} \end{aligned} $

On comparing the coefficients of $\hat{\mathbf{i}}$ and $\hat{\mathbf{j}}$, we have:

$ \begin{aligned} & A_x=2 \text{ and } A_y=3 \\ & |\vec{A}|=\sqrt{2^{2}+3^{2}}=\sqrt{13} \end{aligned} $

Let $ \vec{A} _x$ make an angle $\theta _{\text{with the }} x$-axis, as shown in the following figure.

$ \begin{aligned} & \therefore \tan \theta=(\frac{A_y}{A_x}) \\ & \theta=\tan ^{-1}(\frac{3}{2}) \\ & \quad=\tan ^{-1}(1.5)=56.31^{\circ} \end{aligned} $

Angle between the vectors $(2 \hat{\mathbf{i}}+3 \hat{\mathbf{j}})$ and $(\hat{\mathbf{i}}+\hat{\mathbf{j}}), \theta^{\prime}=56.31-45=11.31^{\circ}$

Component of vector $\vec{A}$, along the direction of $\vec{P}$, making an angle $\theta^{\prime}$

$$ \begin{align*} & =(A \cos \theta) \hat{P}=(A \cos 11.31) \frac{(\hat{\mathbf{i}}+\hat{\mathbf{j}})}{\sqrt{2}} \\ & =\sqrt{13} \times \frac{0.9806}{\sqrt{2}}(\hat{\mathbf{i}}+\hat{\mathbf{j}}) \\ & =2.5(\hat{\mathbf{i}}+\hat{\mathbf{j}}) \\ & =\frac{25}{10} \times \sqrt{2} \\ & =\frac{5}{\sqrt{2}} \tag{v} \end{align*} $$

Let $\theta^{*}$ be the angle between the vectors $(2 \hat{\mathbf{i}}+3 \hat{\mathbf{j}})$ and $(\hat{\mathbf{i}}-\hat{\mathbf{j}})$.

$ \theta^{\prime \prime}=45+56.31=101.31^{\circ} $

Component of vector $\vec{A}$, along the direction of $\vec{Q}$, making an angle $\theta^{\prime \prime}$

$$ \begin{align*} & =(A \cos \theta^{\prime \prime}) \vec{Q}=(A \cos \theta^{\prime \prime}) \frac{\hat{\mathbf{i}}-\hat{\mathbf{j}}}{\sqrt{2}} \\ & =\sqrt{13} \cos (901.31^{\circ}) \frac{(\hat{\mathbf{i}}-\hat{\mathbf{j}})}{\sqrt{2}} \\ & =-\sqrt{\frac{13}{2}} \sin 11.30^{\circ}(\hat{\mathbf{i}}-\hat{\mathbf{j}}) \\ & =-2.550 \times 0.1961(\hat{\mathbf{i}}-\hat{\mathbf{j}}) \\ & =-0.5(\hat{\mathbf{i}}-\hat{\mathbf{j}}) \\ & =-\frac{5}{10} \times \sqrt{2} \\ & =-\frac{1}{\sqrt{2}} \tag{vi} \end{align*} $$

**3.20** For any arbitrary motion in space, which of the following relations are true:

(a) $\mathbf{v}_{\text {average }}=(1 / 2)\left(\mathbf{v}\left(t_1\right)+\mathbf{v}\left(t_2\right)\right)$

(b) $\mathbf{v}_{\text {average }}=\left[\mathbf{r}\left(t_2\right)-\mathbf{r}\left(t_1\right)\right] /\left(t_2-t_1\right)$

(c) $\mathbf{v}(t)=\mathbf{v}(0)+\mathbf{a} t$

(d) $\mathbf{r}(t)=\mathbf{r}(0)+\mathbf{v}(0) t+(1 / 2) \mathbf{a} t^2$

(e) $\mathbf{a}_{\text {average }}=\left[\mathbf{v}\left(t_2\right)-\mathbf{v}\left(t_1\right)\right] /\left(t_2-t_1\right)$

(The ‘average’ stands for average of the quantity over the time interval $t_1$ to $t_2$ )

## Show Answer

**Answer**

(b) and (e)

**(a)** It is given that the motion of the particle is arbitrary. Therefore, the average velocity of the particle cannot be given by this equation.

**(b)** The arbitrary motion of the particle can be represented by this equation.

**(c)** The motion of the particle is arbitrary. The acceleration of the particle may also be non-uniform. Hence, this equation cannot represent the motion of the particle in space.

**(d)** The motion of the particle is arbitrary; acceleration of the particle may also be nonuniform. Hence, this equation cannot represent the motion of particle in space.

**(e)** The arbitrary motion of the particle can be represented by this equation.

**3.21** Read each statement below carefully and state, with reasons and examples, if it is true or false :

A scalar quantity is one that

(a) is conserved in a process

(b) can never take negative values

(c) must be dimensionless

(d) does not vary from one point to another in space

(e) has the same value for observers with different orientations of axes.

## Show Answer

**Answer**

**(a)** False

Despite being a scalar quantity, energy is not conserved in inelastic collisions.

**(b)** False

Despite being a scalar quantity, temperature can take negative values.

**(c)** False

Total path length is a scalar quantity. Yet it has the dimension of length.

**(d)** False

A scalar quantity such as gravitational potential can vary from one point to another in space.

**(e)** True

The value of a scalar does not vary for observers with different orientations of axes.

**3.22** An aircraft is flying at a height of $3400 \mathrm{~m}$ above the ground. If the angle subtended at a ground observation point by the aircraft positions $10.0 \mathrm{~s}$ a part is $30^{\circ}$, wat is the speed of the aircraft?

## Show Answer

**Answer**

The positions of the observer and the aircraft are shown in the given figure.

Height of the aircraft from ground, $OR=3400 m$

Angle subtended between the positions, $\angle POQ=30^{\circ}$

Time $=10 s$

In $\triangle PRO$ :

$\tan 15^{\circ}=\frac{PR}{OR}$

$PR=OR \tan 15^{\circ}$

$=3400 \times \tan 15^{\circ}$

$\triangle PRO$ is similar to $\triangle RQO$.

$\therefore PR=RQ$

$PQ=PR+RQ$

$=2 PR=2 \times 3400 \tan 15^{\circ}$

$=6800 \times 0.268=1822.4 m$

$\therefore$ Speed of the aircraft $=\frac{1822.4}{10}=182.24 m / s$